MLB The Show 23 Review - Grand Slam

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Jackie Robinson is many things: a hall of fame baseball player; a Rookie of the Year, MVP, and World Series winner; and, most notably, the first Black man to break baseball's color line and compete in the Major Leagues. The legendary number 42 made his Brooklyn Dodgers debut in 1947 and lit up the diamond with his electric playstyle, all while facing intolerance and hatred from fans, opposing players, and teammates alike. Jackie Robinson's alluring talent was one of the reasons he was chosen to be the first Negro League player to integrate into the previously segregated Major Leagues, but it was his outstanding intangibles--such as his ability to handle racist abuse with grace--that sealed the deal. Bob Kendrick, president of the Negro Leagues Baseball Museum, will tell you that Jackie Robinson wasn't the greatest player to ply his trade in the Negro Leagues. That's not to disparage one of the greatest players of all time, but to provide context for just how good some of the league's other players were.

MLB The Show 23 shines a spotlight on these unknown and forgotten heroes of the Negro Leagues. A new Storylines mode explores the league's rich history, telling a captivating story of extraordinary people triumphing in the face of abhorrent prejudice and hate. It's a landmark moment for sports games--and video games in general--meshing The Show's consistently excellent gameplay with educational and inspiring video packages narrated by the extremely knowledgeable Kendrick himself. The rest of the game iterates on its predecessors and shakes up the Diamond Dynasty formula with some major changes, but it's Storylines: The Negro Leagues that stands out above all else and elevates the entire experience.

Eight players are featured in this interactive learning tool: Leroy "Satchel" Page, Hilton Smith, Andrew "Rube" Foster, Hank Thompson, John Jordan "Buck" O'Neil, Jackie Robinson, John Donaldson, and Martin Dihigo. You may have only heard of one or two of these players, but every legendary figure has a whole series dedicated to their life and career, with each one spanning between eight and nine episodes.

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Dredge Review - Grant Us Eels

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For many, fishing is a serene, relaxing hobby. It's a playful, yet often deadly game, where typically the one holding the rod is in full control. Out on the open seas, this dynamic is often flipped. Manning a trawler for days on end, fighting devastating weather conditions, and drifting away from land for weeks at a time can take a toll on your body and mind. It's these sorts of conditions that Dredge so neatly encapsulates in a handful of smartly designed mechanics, but it's the sinister undertone seeping through every crack that makes its fishing expeditions that much more treacherous.

You begin Dredge arriving at a small fishing hamlet on an ever-so-slightly larger island. The town's mayor is in need of someone to supply its population with fish and loans you a small but capable boat to fulfill that. Fishing is what you'll do most in Dredge given that you'll never get the chance to set foot on land, so it's a blessing that it never feels tedious. Each battle with a creature beneath the crest of the waves plays out as a brief minigame focused on timed button presses. The format of each one changes depending on the class of fish you're trying to catch, but the basic premise and overall difficulty remains the same. Completing each one isn't even required for a successful catch. Instead, your ability in each minigame just speeds up the process, which can come in handy when you're trying to get back to shore before nightfall.

While the wide, sun-kissed ocean is inviting during the 12 hours of daylight you have during each day, it's an entirely different prospect at night. A thick fog settles in over the wide expanse, with your boat's lights often struggling to cut through them effectively for navigation. While out at night, your stress levels rise consistently (indicated by a Sauron-like eye that starts moving more erratically the higher the level goes), and with it, the chance for some surreal occurrences. Rocks that you might have been sure weren't on your path before suddenly appear, damaging your hull and potentially robbing you of some of your current haul. As you press on through the stress, your so-called delusions intensify, with anything from pitch-black ravens with glowing red eyes beginning to circle you to ghostly ships appearing in your periphery and setting themselves on a crash course with your vessel.

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WWE 2K23 Review - Head Of The Table

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The legendary Shawn Michaels retired from pro wrestling in 1998 after suffering a career-ending back injury at the Royal Rumble. No one expected him to lace up his boots and step back into the ring again, yet the Heartbreak Kid made a triumphant return in 2002, eventually going on to cement his legacy with unforgettable matches against the likes of Triple H, The Undertaker, and Ric Flair. The quality of the second half of Michaels' career ensured that his surprise comeback would be remembered as one of the most spectacular returns in WWE history, and it's one that's echoed in some ways by WWE 2K23. Following the disaster that was 2K20--a game so bad its successor was outright canceled--developer Visual Concepts returned to the squared circle last year with a solid foundation that 2K23 improves upon in a variety of ways, finally putting the long-running series back on form with a surprise comeback Mr. WrestleMania himself would be proud of.

Little has changed since last year's entry from a gameplay perspective. You still alternate between light and heavy strikes to execute various combos; grapple your opponent to hit them with suplexes, DDTs, and spinning neck breakers; and build up meters to gain access to signature moves and flashy match-ending finishers. Some may bemoan that it still doesn't play like No Mercy--an N64 game that many still consider the best wrestling game ever--but the series has never tried to. 2K23 is a solid wrestling sim, with most matches swaying back and forth as momentum shifts via desperate reversals and last-ditch kick-outs.

The improvements Visual Concepts has implemented are subtle, yet prove to be welcome adjustments, successfully banishing some minor annoyances from 2K22. The timing window on reversals, for instance, has been tightened up. Previously, it was a little too easy to turn the tide of a contest thanks to the generous amount of time you were given to nullify an attack. With a shorter window, reversals feel more impactful this year, encouraging you to study your opponent's move set and sharpen your reaction times as a result. This ensures matches are more engaging and also imbues each one with some added tension.

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Resident Evil 4 Remake Review - Stranga, Stranga, Now That's A Remake

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How do you remake Resident Evil 4, an experience that changed the way action games are made today? It is, at best, an unfair challenge and, at worst, an impossible task. So, instead of trying to reinvent the wheel a second time, developer Capcom has doubled down on the brilliance of the original's design--elaborated on it, and finely tuned the experience. The result is a stunning remake that reminds longtime fans like me of its brilliance, while also introducing an all-new generation to a modern classic and one of the most important games of all time.

If you're not familiar, the premise of Resident Evil 4 is straightforward: Leon S. Kennedy, the cool and handsome rookie-cop-turned-government-agent who you may remember from his escapades in Resident Evil 2's Raccoon City, has been sent to rural Spain to track down Ashley Graham, the US President's missing daughter. Yes, it's a "save the princess" trope but, even 18 years later, its juxtaposition against the survival-horror genre serves as an immaculate setup for the game's over-the-top set pieces. In this case, the princess is in another castle, but it's a castle besieged by parasitic infections and mind-controlled cultists, so you'll have to blast your way from a rundown village to a military island to get her back. While the core pillars of tense, up-close-and-personal action and careful resource management remain welcomingly unchanged, improvements to character development elevate the story as a whole. Now more than ever, Capcom is aware of the tone and humor of the game after it felt accidental in the original. This time, it feels like Capcom is leaning into it, striking a considered balance between heart-pounding horror and laugh-out-loud cheese.

This time, Leon isn't just a cool-looking dude with swoopy hair and a sweet jacket, who says sometimes cool, sometimes corny things, and does super-cool stuff. He's more than that: Now he's a cool dude with cool hair doing cool stuff who also acts like a human being. This is a Leon who carries the trauma of the Raccoon City incident from Resident Evil 2 remake, which gives more weight to his character and serves as compelling context for his motivation to save Ashley Graham. This time around, it's not just another assignment for Leon--it's a chance at redemption for the lives he couldn't save in Raccoon City. This narrative continuity is a strong thread that ties the remakes together with emotional heft, making this new era of the franchise feel stronger and more unified than the originals.

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Bayonetta Origins: Cereza And The Lost Demon - Malice In Wonderland

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The difference in direction between the Bayonetta trilogy and the newest entry in the series, Bayonetta Origins: Cereza and The Lost Demon, is impossible to ignore. In place of the self-assured dominatrix we know and love is a timid young girl who is far more comfortable clutching a stuffed animal than she is a pistol. Instead of large-scale, action-packed set pieces and the mainline series' unapologetically over-the-top style, we are treated to enchanted forests, well-worn book pages adorned with soft illustrations, and gentle, childlike curiosity. As such, the first few hours I spent with Bayonetta Origins were filled with complete and utter confusion. I couldn't find the connection between Bayonetta Origins and the Bayonetta trilogy, or the threads that connected the two experiences to one another. But thankfully, the team behind Bayonetta Origins could.

Bayonetta Origins is an achievement, both within the Bayonetta series and games as a whole. It is proof the rules and limitations placed on certain, big budget series are made to be broken--especially when you can do it with this much creativity and tact. The charming adventure-puzzler is also just delightful to play, and is far more than what it appears on the surface. As its story unfolds, it slowly builds into a recognizably Bayonetta game--one filled with excitement, darkness, subversions, and feminine liberation--all while maintaining an identity all its own. All this combined with a touching tale of companionship and maternal love--that may or may not have made me cry a lot--makes for a game I urge you not to overlook whether or not you're a fan of the Bayonetta games.

Set long before Cereza steps into the souped-up shoes of Bayonetta, Origins is best described as a "coming-of-half-lumen-sage" story. After witnessing her mother's imprisonment due to a forbidden romance with Cereza's father, the young girl is forced to seek refuge under the tutelage of a powerful witch who lives on the outskirts of the forbidden Avalon forest. Her teacher is firm-yet-kind--clearly intended to show in part where Bayonetta's cool demeanor comes from--but is often frustrated by Cereza's cowardice. As such, when a spirit visits Cereza and tells her that the courage she needs to become a proper witch and rescue her mother lies deep in Avalon, the young witch quickly sets off in search of it.

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