The Rogue Prince Of Persia Early Access Review - Time Master

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Still in early access, Evil Empire's The Rogue Prince of Persia is already an entertaining 2D roguelike, building a world composed of vibrant colors and dozens of monstrous soldiers that are ever-so-delightful to slice and crush over and over. For now, the game falters when it comes to delivering a compelling story, but its use of narrative breadcrumbs to lead the player through its assortment of levels helps to maintain an incentive to push forward when its challenging combat presents a roadblock that takes a handful of attempts to overcome. It's still too early to say anything definitive about the full game, but what's here is more than a sound bedrock--this is a great spiritual successor to Dead Cells that builds on an already engaging combat loop with smooth parkour and movement mechanics.

In The Rogue Prince of Persia, you play as the eldest of two princes, who has found himself stuck in a time loop. The Huns have invaded the prince's home city, utilizing a strange dark magic that has overwhelmed Persia's forces. Possessing a medallion that revives him in an oasis encampment just outside the city three days into the invasion every time he dies, the prince has to repeatedly fight his way through the Huns to reach their leader and kill him. While working his way through the various levels of the game, the prince will also run across allies and members of his family--some captured, others still fighting the Huns--whom he can aid by utilizing knowledge gleaned from multiple loops.

This game is very pretty.
This game is very pretty.

The prince's investigations play out as a mind board with pictures of characters and notes that are connected with lines, hinting at what you might have to do next to proceed in the game. A note discovered in the Huns' camp reveals that an important individual has been captured by the game's first boss, for example, encouraging you to reach said boss to question them as to their identity. Some of these investigations require you to travel to specific areas in a certain order over the course of a single run--I once had to talk to someone in one of the two starting areas to grab a specific item, travel to another area to use said item, and then go onto a third location to see how the used item had affected the environment. Dying amid a run would reset the process, as the nature of the time loop would mean that I never spoke to the person in the first area in the first place.

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Still Wakes The Deep Review - The Abyss Stares Back

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Though The Chinese Room has previously worked in the horror genre, I don't think of the team as primarily a horror-centric development studio. Rather, I've long felt its name is synonymous with sadness. The throughline spanning games like Dear Esther, Everybody's Gone to the Rapture, and even Amnesia: A Machine for Pigs is a feeling of melancholy, longing, or even tragedy. Still Wakes The Deep continues this run of depressing games, which I mean as a compliment. By leaning into the studio's forte, the game's memorable horrors become more affecting hardships.

I've found it difficult to write about Still Wakes The Deep as I didn't want to spoil its best aspect--the monster at the root of it all, which isn't shown in any pre-launch materials. But then I discovered how the game has been advertised--"The Thing on an oil rig"--which seems to let me off the hook. As it turns out, that elevator pitch is exactly what this game is like. Blue-collar workers stranded with a creature of unknown origin is a classic horror premise--Alien's "truckers in space" is essentially this, too. The Chinese Room pulls from these genre titans to tell a story of its own and places it all in an especially uncommon setting.

It's Christmas 1975. Aboard an oil rig near Scotland, Caz McLeary evades the personal problems awaiting him back on the mainland by joining his buddy and several others toiling away at sea. The game's early moments set the scene well, with large, intimidating human-made machinery creaking and bellowing amid a storm. Indoors, claustrophobic corridors are plastered in cautionary signage that reminds players of just how dangerous and oppressive an oil rig is--even without a monster showing up. Fulfilling any role in such an environment seems to merit copious hazard pay. As waves crash around the perimeter and rain-soaked ladders climb to platforms that feel more like thrill rides when you stand atop them, the game's message seems clear: This place is not safe, and humanity doesn't belong there.

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Elden Ring: Shadow Of The Erdtree DLC Review - Kill Them With Kindness

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Late into Shadow of the Erdtree, Elden Ring's first and only DLC, I encountered something I'd never seen before in a From Software game. Nestled in a far corner of the Land of Shadow was a village untouched by the death, devastation, and decay left in the wake of Messmer The Impaler's bloody conquest. There, I watched trees sway gently as the wind swept through and marveled at the multicolored flowers spread across a field of lush green grass. The twilight of an overhanging moon met the golden rays of a life-giving tree towering above, creating a dream-like tranquility that was accentuated by soft, sorrowful music. No monsters lurked in the shadows and no threats awaited around corners; there was just beautiful, untarnished serenity.

Shadow of the Erdtree takes players to the Land of Shadow, a place that has been hidden away, where the laws of the venerated Golden Order that governs The Lands Between were written in blood, and that has been forgotten and left to fester. Battling through the Land of Shadow's numerous castles, caves, and crypts delivers exactly what you want from a From Software game and what made Elden Ring an open-world masterpiece when it was released two years ago. It offers the same thrilling sense of player-empowered exploration and rewarding discovery, as well as the satisfaction of triumphing over adversity. These aspects of Elden Ring are all as potent in Shadow of the Erdtree, but it's the game's subversions that are the most striking.

Shadow of the Erdtree is full of surprises, whether it's an unexpected moment of calm, a new gameplay twist, or a narrative revelation. The biggest of these, however, pertains to my expectations. I was ready for a modest-sized expansion to the world of Elden Ring akin to Bloodborne's The Old Hunters or Dark Souls 3's Ringed City. What I got, however, was a full-fledged, 30-hour game crafted by a team that is peerless when it comes to creating worlds that feel as dangerous and unnerving to be in as they are satisfying to conquer.

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F1 24 Review - Narrowly Misses Pole Position

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The 2024 Formula One season is finally heating up. Max Verstappen will probably still win a fourth successive driver's championship after the final race in December, but at least the rest of the field is making life more taxing for the dominant Dutchman and his Red Bull team. Recent races have been more competitive and unpredictable, with multiple teams battling for first place in any given race weekend. It should be the perfect time for F1 24 to launch, but the same excitement generated by the real-life product doesn't quite apply to Codemaster's latest. It's still an excellent racing game, especially when you factor in an overhauled Driver Career mode, but its overt familiarity means there are fewer reasons than ever to upgrade if you own F1 23.

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F1 24's most significant selling point is its new, reworked Driver Career mode. You can still play through this multi-season experience as a custom driver, but F1 24 now lets you strap into the helmet of one of the 20 superstar drivers on this season's grid. You may want to try and win Verstappen's fourth successive championship yourself or pick a younger driver like Yuki Tsunoda and earn your way onto one of the bigger teams in the sport. Not only this, but you can also opt to start as an F2 driver--beginning your career in either F2 or F1--and choose from a selection of legendary icons like Aryton Senna, Jacques Villeneuve, and errr… Pastor Maldonado. This isn't just a cosmetic change, either, because all previous stats and accolades carry over, including the number of successful podiums, race wins, championship victories, and so on. It's an enticing prospect being able to potentially win Michael Schumacher's record eighth world title or attempt to rebuild Williams back into a title contender with Senna behind the wheel.

Your driver's reputation within the sport will grow as you achieve top-10 finishes, complete contract targets, and tick off more accolades. This can help you secure a new deal with your current team or attract the attention of rival teams, who will then start vying for your services. If this happens, you can agree to attend a secret meeting and negotiate a move or turn down the offer, with the whole thing emulating the sort of behind-closed-doors nature of sudden driver moves that occur in real life. If you opt to stay with your current team, they'll be pleased with your decision. This is nonsensical considering the meeting was supposed to be secret, but these covert rendezvous are a nice new addition nonetheless.

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Shin Megami Tensei V: Vengeance Review - Losing My Religion

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The original Shin Megami Tensei V was great. When I reviewed it back in 2021, I loved the challenging combat, the excellent art design, the menagerie of mythological beings, and the overall dark and oppressive atmosphere wherein humanity hangs by a thread. But there was certainly room for improvement, so I was eager to see how Atlus would handle Shin Megami Tensei V: Vengeance, its revised and expanded multiplatform release. So rather than repeat what was said before--much of my original review still stands--it's more worthwhile to look at Vengeance's most important changes and new additions. There's a lot that's been added and adjusted, so let's focus on what made the biggest impact on the game overall.

Perhaps the most noteworthy is its performance. Instead of being constrained on the Switch hardware, Vengeance is now multiplatform, allowing the game to run at a much smoother 60fps. Though the Switch version was known to chug when a lot was going on in its big, open environments or in combat, this is no longer a problem. (Since we've reviewed Vengeance on PS5, we can't say if the Switch version still has these performance hiccups, though we do know it aims to run at 30fps.)

Visually, however, Vengeance looks similar to the original; the environments and character models lack the sort of intricate detail you might be used to seeing on current-gen consoles. Still, what Vengeance lacks in ultra-detail it more than makes up for in stunning art design, filling the world with beautiful angels and goddesses, vile demonic hellspawn, and a blend of tarnished wastelands and mysterious, otherworldly constructs.

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