Call Of Duty: Modern Warfare 2 Multiplayer Review - A Return Of Classic MP Tarnished By Poor Decisions

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Infinity Ward's rebooted Modern Warfare 2 brings back a more classic Call of Duty multiplayer experience than we've seen in recent years, with maps better tailored to traditional 6v6 play and dialed-back movement mechanics. Modern Warfare 2's gameplay really feels like a refreshing return to old times again for Call of Duty, but unfortunately, the package as a whole feels lacking and gun customization is overly complex.

As a whole, Modern Warfare 2's multiplayer is the fast-paced shooter you expect it to be. The standard maps are scaled down for 6v6 matches this year, so there are less quiet and campy moments, and you're almost always finding yourself in the thick of the action. Modern Warfare 2 does dial back the overly fast-paced movement of recent years too, but that doesn't mean you can't choose a run-and-gun playstyle. The gameplay is just a bit less twitchy too, as the movement feels more on par with the original Modern Warfare series than the 2019 version.

Sliding doesn't quite feel as fast and fluid as Modern Warfare 2019 and the bunny-hopping movement has been nerfed a little since the beta. You can still hop around a corner, but there's not a build-up of an overly-aggressive speed that lets you start hopping all over the map. This makes the multiplayer movement feel more grounded and slower-paced than the last few entries of the franchise, which is a great change. The last few years of Call of Duty has left the majority of the casual player base at a disadvantage in trying to counter the hopping and sliding frenzy.

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Marvel Snap Review - MCCGU

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The advent of digital collectible card games has led to an explosion of different approaches to the genre. Mostly, though, new games have adapted the fundamentals of physical CCGs. With Marvel Snap, Hearthstone veteran studio Second Dinner has reduced the collectible card game to its most essential pieces and reimagined them, creating a combination of systems that are elegantly simple without ever feeling simplistic.

Like many other modern card games, Marvel Snap automates its equivalent of mana or energy, adding one unit per turn. But then it streamlines the genre even further: Each game lasts only six turns, and there is no direct combat between characters or choosing whether to deal damage to enemy scrubs or "go face" for direct player damage. Instead, your goal is to accumulate the most power across three locations. At the end of six turns, whoever controls two of the three locations wins the match, and ties are determined by total power across all three.

Those three locations are randomly selected from a massive pool, each introducing their own intricacies and elements, and the areas range from the straightforward to the silly. The symbiote planet Klyntar will depower every card played on it, while NYC's Central Park adds a 1-power squirrel to each other location. The locations are revealed from left to right over the first three turns. The random nature means you can be halfway through a match when a surprise third location completely shakes up your strategy, and sometimes you'll need to gamble by blindly playing a hero into an unrevealed location.

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Ghostbusters: Spirits Unleashed Review - Into The Ether

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If Illfonic Entertainment set out to make an authentic Ghostbusters experience, it's done so in Ghostbusters: Spirits Unleashed. The game's look, sound, and feel is true-to-form, right down to the voices of Dan Aykroyd and Ernie Hudson as Ray Stantz and Winston Zeddemore, respectively. Manning a proton pack and PKE meter for the first time in order to track and trap ghosts is a shot of ectoplasmic adrenaline. As a video game, however, it falls into a devious trap of its own, one where excitement hastily shifts to monotonous repetition. Spirits Unleashed captures the Ghostbusters feeling well, but that authenticity belies a shallow, repetitive game that quickly wears out its welcome.

Spirits Unleashed puts you in the shoes of a new Ghostbusters recruit, a nameless grunt sent in to deal with the paranormal hauntings in New York City. The repurposed firehouse from the Ghostbusters franchise serves as your base of operations, and it features a workbench for upgrading gear, lockers to customize your Ghostbuster, and a training area to work out the kinks. Across the alley from the firehouse is an oddities shop run by Ray Stantz himself, where you can talk to the Dan Aykroyd-voiced character about the current goings-on.

The core gameplay loop is an asymmetrical multiplayer experience, where four Ghostbusters take on a single ghost; the Busters must trap the ghost with no chance of escape, while the Ghost must evade capture and scare NPCs through noise and possession in order to fill a "haunt meter." The ghost has three rifts that act as respawn points at its disposal, and when all three are destroyed, the ghost's next trip into a trap will mark victory for the Busters.

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Signalis Review - Silent Thrill

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They say everything old is new again, and that's definitely been the case for survival-horror games lately. Full remakes, remasters, and reboots have made the headlines in one of gaming's more underserved genres, with no end in sight. So it's been an exciting change of pace to play Signalis, which is blatantly inspired by landmark franchises like Silent Hill and Resident Evil, but offers its own original horror universe to explore.

Signalis doesn't look exactly like the games that inspired it, but it only takes a short while before a veteran of the genre knows what they're in for. The top-down 2D pixel art isn't a precise callback to its spiritual predecessors, nor is its lack of voice acting, but as soon as you start finding door unlock codes on the back of photos you investigate in your inventory screen, memories of the Raccoon City Police Department or Brookhaven Hospital will inevitably come flooding back.

As its protagonist, the robotic LSTR (pronounced Elster), moves through darkened hallways and abandoned dorm rooms set aboard a futuristic space vessel seeking habitable planets for its dystopian "Nation" to conquer; she walks, runs, aims, and carries a gun just like Jill Valentine or another horror alum of the PS1 era. Searching behind every door that isn't "jammed on the other side" for her missing human companion, the story unfolds in a way you've likely seen before--as though you're perpetually falling into a world you might not be prepared for, but you can't turn back.

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Bayonetta 3 Review - Real Hot Girls Hit

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There's nothing more attractive than confidence, and Bayonetta 3 developer PlatinumGames is well aware of it. From the way Bayonetta sashays about the screen--left hand cocked on her hip while the other clutches her gun--to the sheer bombastic nature of the game itself, every part of Bayonetta 3 is unapologetically self-assured. Like the titular witch, Bayonetta 3 feels as if it doesn't much care how it is perceived because it knows its own worth as a game that offers fast and fluid gameplay, jaw-dropping spectacles, comedy, and camp in a way very few others do. And it's hard to argue with that when it's true.

Like its predecessors, Bayonetta 3 is spectacular in the truest sense of the word. Though the game's core gameplay is familiar, it ups the stakes, sending players on a multi-dimensional journey across time to save the world. If that's not enough, this venture also comes with full-scale kaiju battles, exhilarating chase sequences, a new, sword-wielding character who is wildly fun to play as, and a series of 2D stealth-based chapters that follow Jeanne as she infiltrates enemy headquarters. All this, paired with the qualities that made Bayonetta 2 so beloved, make for a can't-miss entry in the action games genre.

Bayonetta smiles with her pistol.
Bayonetta smiles with her pistol.

Bayonetta 3 begins with a bit more breathing room than its predecessors, but just barely. After introducing the concept of a multiverse filled with other Bayonettas, other Jeannes, and the gut-sinking feeling that everything we do has been done once before, it dives headfirst into its action-packed gameplay. As a supernatural storm overtakes New York City, Bayonetta is forced to take on the homunculi, a new enemy that are neither angel nor demon, and are hellbent on eradicating not only our Bayonetta's universe, but every universe (and every version of Bayonetta) imaginable.

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