The First Berserker: Khazan Review - A Souls-Like That Packs A Punch

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The First Berserker: Khazan has all the familiar hallmarks of a souls-like--from a bonfire-esque checkpoint system that respawns enemies to XP you can lose upon death--yet its primary influences might not be what you would expect. While its parry-heavy combat is immediately reminiscent of From Software's Sekiro: Shadows Die Twice, its level-based structure, weapon skills, and approach to gear are clearly inspired by Team Ninja's Nioh. Developer Neople has some ideas of its own, too, including a multifaceted progression system and cel-shaded art style that makes The First Berserker visually distinct from most of its contemporaries. As a result, this souls-like manages to feel familiar while also carving out an identity of its own, delivering a challenging yet rewarding experience that's anchored by a hard-hitting defensive style of combat and a degree of freedom in how you choose to play.

In terms of story, you play as the eponymous Khazan. Once a legendary general famed for saving the empire from the fearsome Berserk Dragon, he's falsely branded a traitor at the game's outset. After being mercilessly tortured--with the tendons in both of his arms severed--and exiled to a mountainous, snowy tundra, our hero manages to escape and forms an unlikely alliance with a mysterious entity known as Blade Phantom, who grants Khazan otherworldly powers in his quest for revenge.

What follows from here is a fairly boilerplate tale that's relatively light on story despite its ties to a broader world. The First Berserker is set in the Dungeon & Fighter universe--known for the MMO Dungeon Fighter Online and, most recently, the fighting game DNF Duel--so those familiar with the eclectic series might appreciate Khazan's origins. Those unfamiliar won't feel lost without this additional knowledge, but The First Berserker also gives you little reason to care about its narrative or dark fantasy world. Paper-thin characters anchor a forgettable tale that often tries to elicit emotion from characters you know next to nothing about. At least Ben Starr adds some gravitas in his role as the gruff protagonist.

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InZoi Early Access Review - Pretty Vacant

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Reviewing InZoi without mentioning The Sims, which is easily its most direct influence, comparison, and competitor is, quite simply, a fool's errand. There was a part of me--a very naive part, mind you--that thought it might be a bit fun to see how long I could go without making mention of the game in this review as a sort of challenge for myself. Clearly, I have already failed.

However, the context in which InZoi exists matters. Whereas the world is filled with cozy games, life sims, and plenty of other titles that reside somewhere between the two, extremely few play quite like The Sims. It goes without saying that Maxis created something extremely special back in 2000--something so creative, charming, innovative, and intricately designed that seemingly no other game studio has even attempted to put an end to its quarter-century long reign over the life-sim genre. There is no denying that the franchise's reputation has taken some hits over the years, primarily due to its perceived stagnation and parent company EA's predatory monetization tactics. As this discontent has grown, so too has the number of people looking for a viable competitor. And now, thanks to InZoi, we have a fresh-faced and utterly gorgeous new challenger.

Four Zois meet up to have a chat in Bliss Bay
Four Zois meet up to have a chat in Bliss Bay

Considering its good looks were among the first of many things that made InZoi such a highly anticipated title, I'll start by saying that it is just as mind-blowing to look at as it seems. From its UI to its city streets to its pouty-lipped, pop star-esque characters, everything about InZoi is visually remarkable. Vast amounts of customization options, an immersive and ever-changing open world, and an intense focus on making things feel true-to-life yet just slightly more grand further polish this gem. And I was relieved that, despite all its luster, the game ran perfectly fine on my less-than-great gaming PC (AMD Ryzen 5 3600/NVIDIA GeForce GTX 1660 Super). And yet, I was ultimately forced to reckon with the fact that, in my 20 or so hours with InZoi, I missed out on something incredibly important: having fun. Though InZoi is impressive, immersive, and brimming with potential, in its current state there is a sterility and lifelessness that is hard to move past. This paired with stale gameplay ultimately made InZoi a game I desperately wanted to enjoy, but seldom did.

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Assassin's Creed Shadows Review - Shinobi Simulator

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It felt good to see Assassin's Creed Shadows protagonist Naoe's face nearly healed after the 50-hour journey through 16th-century Japan. The wound that had once marred her face was mostly gone, with only a thin, barely discernible scar left behind. Naoe's face slowly heals over the course of Shadows' story and the changing of the in-game seasons, providing a visual metaphor for the game's thematic journey through the ugliness of revenge, the healing process of forgiveness and moving beyond tragedy with enough time and support. It's a story that has incredible moments between Naoe and fellow protagonist Yasuke but largely feels listless during its muddled second act. And although Naoe's shinobi fantasy is the best Assassin's Creed has been in ages and remains fun to play for the entire game, it makes Yasuke's samurai gameplay feel subpar in comparison.

Naoe feels like the intended protagonist of Shadows. Save for a brief hour as Yasuke, the first 12 or so hours are spent solely playing as the shinobi. Even once Yasuke returns to the story, it's in service to Naoe's goal to kill a dozen masked individuals and steal back a mysterious box that she has to recover.

Shadows is Naoe's story. Yasuke is just here for the ride.
Shadows is Naoe's story. Yasuke is just here for the ride.

But even ignoring his narrative shortcomings as a secondary protagonist, Yasuke is not fun to play. Assassin's Creed has never been a series where its individual gameplay components have surpassed those in other games. Its combat has never been as good as what's available in other action games, other titles have stronger parkour mechanics, and the series always feels a step behind when it comes to stealth. The best part about Assassin's Creed has always been that it brings those three styles of gameplay together in one cohesive package--a combination you don't often see at the level of quality Ubisoft has managed to achieve with Assassin's Creed. Naoe perfectly embodies that trifecta, even possessing new mechanics that make the stealth part of Assassin's Creed a lot better than recent entries. Yasuke, on the other hand, doesn't. Though he's able to fight, Yasuke cannot use parkour, nor can he really rely on stealth. He's only one-third of Assassin's Creed. Although the idea of making an Assassin's Creed protagonist who solely specializes in open warfare sounds cool, in practice it feels awful because that aspect of the franchise is still not up to snuff with dedicated action games.

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WWE 2K25 Review - New World Order

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Pro wrestling is a variety show. Spend a few weeks with WWE and you'll see how many tastes the product caters to. Segments can lean into different genres, such as drama, action, comedy, or even horror. Matches themselves are meant to capture a broad spectrum of styles, from Luchadors hitting highspots, to grueling submission matches to storybook endings by way of title matches that took years to build toward. The idea is to offer different styles and flavors to different segments of the audience. WWE 2K25 translates all of this variety very well, offering up many game modes, most of them worthwhile and often attracting different types of players. There are some flops on the card, but overall, this remains another main event-level display.

WWE 2K25 is a great game in its own right and feels like the culmination of several years of effort to fix the series by the Visual Concepts team. WWE 2K20 was so bad and went so viral for that reason that the following year, the game didn't launch a new version--that's virtually unheard of in the world of annualized sports (and sports entertainment) games. It clearly helped. Since then, it's been slowly and steadily improving year over year, making WWE 2K25 the best game in the series.

In the ring, the biggest change is the addition of intergender matches. In the indie wrestling world, it's very common to have men and women wrestle each other without any added drama or lampshading. Promotions simply depict the competitors as equals--save for someone working heel who might call attention to it, of course. But WWE has long avoided similar matchups. This year, the studio finally got the go-ahead from the wrestling behemoth, so you can now, in one surely popular example, play as Rhea Ripley and squash Dominik Mysterio ad nauseam. It's great to see WWE becoming more comfortable with this idea and breaking down that needless barrier in its video game.

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Suikoden I&II HD Remaster Gate Rune & Dunan Unification Wars Review

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Before Final Fantasy VII took RPGs as a whole into the mainstream, Suikoden made its mark as one of the first quality role-playing titles released outside of Japan on PlayStation. The game's main conceit was based loosely on the Chinese literary classic The Water Margin: A young outcast and his friends gather up companions to form the 108 Stars of Destiny, building a magnificent rebel outpost and eventually toppling a wicked empire. Suikoden's success would inspire multiple sequels, including immediate follow-up Suikoden II, regarded by many as a shining gem in the PS1's RPG library.

With fame and acclaim, however, comes a price tag: Original copies of Suikoden II run in the hundreds of dollars, and that's even with several well-known, game-breaking bugs that were inadvertently introduced in the English version. Here's where Konami seemingly swoops in to the rescue, offering both Suikoden I and II together for a low price and promising beautiful new HD graphics and bonus features. This was announced back in 2022, and now, two and a half years later due to delays, we finally have Suikoden I&II HD Remaster--and I'm left wondering just how all that time this remaster spent cooking in the oven was spent.

First, let's talk a bit about the games themselves. I first played both of these titles back on the PS1 many years ago. The original Suikoden was the game I was most excited to revisit, as it had been well over two decades since I'd last played it, and I'd forgotten so much about it. I was pleased to rediscover a pleasant, breezy RPG with a fast-paced story, smooth turn-based combat, and a charming sense of humor. It's quite short, and with the lack of load times and addition of battle speed-up options, you can easily finish it in around 15-20 hours doing all of the optional content.

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