Ninja Gaiden 4 Review - Master Ninja

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Using Ryu Hayabusa's signature Flying Swallow attack, I leap into a crowd of enemies, slicing a daemon's head off with a clean strike before turning to the rest. As rapid combos transition into powerful Izuna Drops, Guillotine Throws, and charged-up Ultimate Techniques, I deflect and counter incoming attacks, lop off numerous limbs, and spill gallons of blood in the most exhilarating and stylish way imaginable. Co-developed by Team Ninja and Platinum Games, Ninja Gaiden 4 revives the character-action staple by nailing the fundamentals of the series' high-octane combat and then iterating on it in a number of interesting and exciting ways. It feels distinctly like Team Ninja's Ninja Gaiden, but Platinum's DNA is also undeniably present, making for a thrilling sequel that's well worth the decade-long wait.

Set in a near-future Tokyo, the once bustling city now lies deserted, blanketed by a perpetual downpour of miasma caused by the skeletal husk of the Dark Dragon looming over it. Ryu might've defeated the Divine Dragon God before, but peace can't be achieved until this cursed rain is stopped, kicking off a quest to resurrect the Dark Dragon and defeat it once and for all. For the majority of this adventure, you play as a new protagonist named Yakumo, a young ninja from the shadowy Raven Clan. He's stoic and broody, and emotes far more than Ryu ever has, but like the rest of the series, Ninja Gaiden 4 struggles to tell a compelling story.

Yakumo has a team in his ear, adding some texture during moments of downtime as they chat about the state of the world and establish the stakes. This offers a new perspective on the world of ninja clans, but they're a one-dimensional bunch, and the narrative is still relatively light. Yakumo and Ryu are at odds with one another, despite ostensibly sharing the same goal, but this thread is paper-thin, and Ryu's section is disappointingly inconsequential. There are some pacing issues, too, including a stretch where the story grinds to a halt for three chapters as you chase after an interdimensional shark. It's not unexpected, but Ninja Gaiden 4 tells the sort of tale you'll likely forget about once the final credits have rolled.

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Keeper Review - This One's A Keeper

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Keeper is strange. This may seem unsurprising given that it's the latest game from developer Double Fine, which has for years carried itself with a distinct oddball identity, but Keeper is unusual even by the studio's standards. It doesn't fit cleanly into a traditional genre, and at some points feels more like a prestige art project. But this is also Double Fine at its most uncompromising, and the experience is better for it.

The closest analog for Keeper is 2012's Journey--the two games share a wordless approach to narrative, an emphasis on movement that is at times slow and deliberate and at others joyfully fluid and fast, and even the seeming objective of making your way to a distant mountaintop. But that comparison feels reductive, because whereas Journey is a straightforward parable, Keeper keeps evolving, reinventing itself and its themes, and going to unexpected places. While you can quickly size up and understand the basic contours of Journey's world, the world of Keeper feels more alien, and the natural order of it isn't always clear.

Let's back up. Keeper begins when a lighthouse shines its light to save a bird from an encroaching swarm of parasitic darkness. The lighthouse itself topples, snapping into pieces, but then reforms itself and grows a tripod of spindly, wobbly legs. You play through these awkward first steps, frequently face-planting--does a lighthouse have a face?--as you learn how to move around the world.

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Vampire: The Masquerade Bloodlines 2 Review - Aged, But Still A Fine Wine

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Vampire: The Masquerade - Bloodlines has always held a special place in my heart for many reasons, but certainly the most prominent is this: It was the first time I remember playing a game and thinking, "Wow, I am absolutely too young to be playing this."

I was 11 years old when I took my first stroll down the streets of Bloodline's Santa Monica--when I clumsily WASD'd my way through rooms filled with empty pill bottles, condom wrappers, and other bits of paraphernalia that I can only recall with an accompanying blush. I was too young (and timid!) to be sucking on necks, canoodling with the scantily-clad Jeanette, and traversing the Ocean House Hotel's utterly horrifying floorplan. And yet, I loved it. I loved knowing games could be... this: dark, mature, and wicked.

Alongside 2002's Neverwinter Nights, Bloodlines turned me into a die-hard fan of both TTRPGs and CRPGs in equal measure. So, needless to say, you can count me among the thousands of us who have been waiting--impatiently and a bit nervously--for Vampire: The Masquerade - Bloodlines 2.

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Pokemon Legends: Z-A Review - A Battle Revolution

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For the past few years, developer Game Freak has been experimenting with the Pokemon formula. 2021's Pokemon Legends: Arceus redefined what it meant to catch a Pokemon, and 2022's Pokemon Scarlet and Violet broke from the linear structure to let you take on gyms in any order. With Pokemon Legends: Z-A, Game Freak sets its sights on rethinking the battle mechanics. For the first time, Pokemon battles are real-time, with attacks utilizing a cooldown system and positioning playing a key role. This fresh take on the battle system keeps Legends: Z-A engaging from start to finish, but a bland presentation leaves Legends: Z-A feeling like a relic of the past.

Pokemon Legends: Z-A exclusively takes place in Lumiose City, the crown jewel of the Kalos region that is heavily inspired by Paris, France. A canal bisects the city, cafes can be found on nearly every block, and the Prism Tower--modeled after the Eiffel Tower--sits directly in the center. It's odd to play a Pokemon game set within the walls of a single town, but Lumiose City is probably one of the only places in the Pokemon universe that could support an entire game. That's not only due to its size, but also thanks to its rich history, which was established in 2013's Pokemon X and Y. Taking place only five years after the events of Pokemon X and Y means Legends: Z-A feels like a sequel rather than a spin-off.

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By day, you're tasked with uncovering the truth behind Rogue Mega Evolved Pokemon popping up all over the city, and by night, you're climbing the Z-A Royale tournament ladder. Before long, these two goals become intertwined and missions alternate between hunting down Mega Evolved Pokemon and raising your rank in the Z-A Royale. Each rank introduces you to a new opponent who represents a different faction in Lumiose City. Over the course of the tournament, you'll spend time with a martial arts club and a crime syndicate, as well as mingle in aristocratic society. As you're getting to know these characters and their backstories, Rogue Mega Evolved Pokemon will threaten the city and you'll need to defeat them before ranking up in the tournament. It's a predictable structure, but one that affords Game Freak the opportunity to delve into the different sides of Lumiose City and its eccentric denizens. Ivor is a hulking man with long blond hair who wants to tear down the Wild Zones so Pokemon and people can live together in harmony. Corbeau is a sharply dressed mob boss who's dedicated his life to making Lumiose City a safe place.

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Digimon Story: Time Stranger Review - The Digivolution Is Up And Running

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When it comes to games about human kids partnering with cute critters that can evolve into powerful monsters, I've always been a bigger fan of Digimon than Pokemon. But most of that preference comes down to what's outside the video games: Digimon has more interesting monster designs, for example, and a far superior anime. Pokemon has always had the video games I prefer to play, usually having more engaging gameplay loops and satisfying battles.

Digimon's latest foray, however, Digimon Story: Time Stranger, has finally shifted the needle for me. While its story and characters don't rise to the heights achieved in the best moments of the Digimon anime, Time Stranger is a consistently fun turn-based RPG with great voice acting and rewarding, strategic team-building.

Time Stranger has a lot of callbacks to both seasons of Digimon Adventure.
Time Stranger has a lot of callbacks to both seasons of Digimon Adventure.

In Time Stranger, you play as an agent of a secret organization that works in the shadows of Tokyo to find, study, and confront urban legends, many of which turn out to be a strange lifeform the higher-ups have nicknamed Digimon. During your latest mission, you witness the emergence of a terrifying behemoth that destroys the city and begins spreading devastation across Japan.

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