Fear The Spotlight Review - Blumhouse's First Video Game Is Best Enjoyed As An Intro To Horror

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Blumhouse Productions is arguably the biggest name in Hollywood horror today. The studio's ubiquitous logo appears before what feels like every other theatrically-released horror movie. It's clear the company has made the genre its focus, and I love that. It means there's always more to look forward to, even as results surely vary. With Fear The Spotlight, Blumhouse marks its debut in video games, which similarly excites me. Its games will also surely vary in quality, but this indie ghost story is a memorable debut, both for the burgeoning publisher and the pair of developers who built it together.

Fear The Spotlight stars Amy and Vivian, two high-school friends sneaking around school after-hours as soon as the game begins. Amy is dressed like a Hot Topic kid, while Vivian looks bookish. It gives the pair the air of an odd couple, but exploring their friendship while things go bump in the hallways helps introduce the story as they uncover a shady school history over the course of the game's initial three-to-four-hour campaign.

Fear The Spotlight uses a PS1-style aesthetic mixed with modern touches like an over-the-shoulder perspective. In many moments, the game also switches to point-and-click mechanics, mostly whenever the game's puzzles are being toyed with. It's both those puzzles and the game's scares that give Fear The Spotlight its gateway-horror vibe, and I enjoy it for that even if I'm no longer in the target audience. Though I love when games are especially terrifying, I also feel like younger or less-experienced horror fans deserve entertaining scares they can stomach. Not every game should be Outlast or Amnesia on the spooky scale.

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Sonic X Shadow Generations Review - Reruns

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Sonic X Shadow Generations is two games: a remaster of a game from 2011 and a brand-new game for 2024. And yet, both games feel oddly similar, building most of their levels on the backbone of Sonic games from the 2000s. In that respect, they carry forward some of the shortcomings of those Sonic games, like unnecessary extra mechanics and a bland story, but at the same time, they do well what those games excelled at: delivering fun platforming gauntlets accompanied by memorable music and an exhilarating sense of speed.

If you've already played Sonic Generations, you know what you're getting with the first half of this package. Sonic's adventure remains largely unchanged--most notably, the visuals are better, since this is a remaster--seeing the blue hedgehog team up with his past self to speed through a collection of levels inspired by his many previous adventures. Each level has two acts--the first sees past Sonic race through 2D levels while the second features modern-day Sonic running through the same space but now in 3D. Past Sonic handles much like he did in the original games back in the '90s, while modern Sonic utilizes the mechanics added to the series during the 2000s, like the homing attack and dash. The whole collection is a celebration of Sonic's career up to 2011.

In 2024, Sonic Generations feels outdated. While the old-school Sonic levels remain a timeless look back at the hedgehog's origins, the second half no longer feels like an accurate presentation of modern-day Sonic, as the gameplay of the franchise has continued to transform over the past decade. This doesn't outright ruin the original experience, though it does leave the conclusion of Sonic Generations feeling lacking, as if the trip through Sonic's greatest hits abruptly stops partway through. It leaves the three-hour experience feeling rushed in a way it didn't back in 2011.

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RetroRealms Review - A New Horror Multiverse Is Born

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Horror games based on beloved movies are more popular than ever, even when you compare this era to the early Nintendo years when movie tie-ins were a lot more common. But most of these modern takes on famous horror monsters have gone in the same direction, for better or worse. While everyone else is offering asymmetrical horror multiplayer games, RetroRealms turns back the clock to offer a package more in line with those horror tie-ins of decades ago, and thanks to some charming nods to horror history and pixel-perfect platforming, it's an uncommon and intriguing ode to the horror genre.

As a product, RetroRealms is sold in a peculiar manner. RetroRealms Arcade is itself a free 3D hub space that you can explore in first-person, combining touches of a classic arcade with a horror museum. Within that space, you can purchase one or both 2D 16-bit platformers available at launch, Halloween and Ash vs. Evil Dead (AVED). For this review, I've played both games and used all current characters available.

Like Dead By Daylight, RetroRealms uses the idea of a demonic Big Bad, The Overlord, to bring its otherwise disparate worlds into one multiverse. The villain's goal is a bit unclear and the story in general isn't trying to be more than set dressing, with each playable character getting their own McGuffin to chase through any of the game's multiple campaigns. The simple conceit paves the way to let you run through elaborate levels as Michael Myers, Ash Williams, and--if you buy additional character DLC--Laurie Strode from Halloween and Kelly Maxwell from AVED.

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Mortal Kombat 1: Khaos Reigns Review - Organized Chaos

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Mortal Kombat 1's time-twisting campaign ended on a high note, as the introduction of various timelines signaled a wealth of opportunities for future installments. Khaos Reigns is the first DLC expansion on the story, in which a Titan version of the anarchic villain Havik tries to throw Liu Kang's version of the world into his own brand of chaos. The only chaotic force at play here, though, is the storytelling, as this expansion is plagued by rushed story beats and a boring, monotonous structure.

Khaos Reigns features five chapters--one-third the number in the main campaign--with three of those focusing on the three new roster additions: Cyrax, Sektor, and Noob Saibot. The two chapters between Sektor and Noob follow two main roster characters, Rain and Tanya--albeit in new Emperor and Empress variants, respectively.

Every one of these chapters plays out the same way: A cutscene eventually bleeds into a pre-fight dialogue, then the fight happens, followed by post-fight dialogue, and repeat. There is no variation to this structure, which means that a story themed around chaos and anarchy instead feels confined and frustratingly rigid. That theme seems like a natural fit for some experimentation, whether that's quick minigames or gauntlet-style matches against multiple opponents, but alas none of that is found here--a point made to feel even more uninspired by the fact that this format is also how the story of the base game played out.

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Super Mario Party Jamboree Review - This Party Is Too Crowded

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After a significant post-GameCube slump, the Mario Party franchise showed signs of new life in its first two titles on the Switch. While both Super Mario Party and Mario Party Superstars were commercial successes and well-received by fans, the former leaned a bit too heavily on a new Ally system while the latter was essentially a "greatest hits" of classic maps and minigames. As the console approaches the end of its lifecycle, Super Mario Party Jamboree ends this Switch trilogy by attempting to find the sweet spot between its two predecessors and stumbles into an issue of quantity over quality in the process.

One aspect that Jamboree inarguably has going for it is sheer quantity. Nintendo touts this entry as having the most playable characters (22) and most minigames (112) in any Mario Party ever. A big roster isn't necessarily a bad thing, although I have one nitpicky complaint about Bowser's inclusion. I've got no beef with the man—he's been a playable mainstay since the SNES after all—it's just the fact that him being playable means that the "Bowser" that appears as the antagonist throughout the maps and modes is constantly referred to as "Imposter Bowser," which feels a little hamfisted and unnecessary. Just take him off the playable roster or have some new placeholder villain, we don't need a fake Bowser with spooky purple lines and PlayStation symbols surrounding his body all the time.

With that important complaint out of the way, let's get to the party. It's been a while since we've been treated to great original maps. Super Mario Party's were lackluster, and Mario Party Superstars featured five solid ones but they were all from the Nintendo 64 era. Jamboree's offerings are a satisfying mix of five new maps and two returning favorites. The five new maps are better than Super Mario Party's offerings, with the standouts being Roll 'em Raceway and Rainbow Galleria. Only two retro maps made their way in, but I'm very happy with the returning Mario's Rainbow Castle (the first Mario Party map) and Western Land (from Mario Party 2).

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