Mortal Kombat 1: Khaos Reigns Review - Organized Chaos

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Mortal Kombat 1's time-twisting campaign ended on a high note, as the introduction of various timelines signaled a wealth of opportunities for future installments. Khaos Reigns is the first DLC expansion on the story, in which a Titan version of the anarchic villain Havik tries to throw Liu Kang's version of the world into his own brand of chaos. The only chaotic force at play here, though, is the storytelling, as this expansion is plagued by rushed story beats and a boring, monotonous structure.

Khaos Reigns features five chapters--one-third the number in the main campaign--with three of those focusing on the three new roster additions: Cyrax, Sektor, and Noob Saibot. The two chapters between Sektor and Noob follow two main roster characters, Rain and Tanya--albeit in new Emperor and Empress variants, respectively.

Every one of these chapters plays out the same way: A cutscene eventually bleeds into a pre-fight dialogue, then the fight happens, followed by post-fight dialogue, and repeat. There is no variation to this structure, which means that a story themed around chaos and anarchy instead feels confined and frustratingly rigid. That theme seems like a natural fit for some experimentation, whether that's quick minigames or gauntlet-style matches against multiple opponents, but alas none of that is found here--a point made to feel even more uninspired by the fact that this format is also how the story of the base game played out.

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Super Mario Party Jamboree Review - This Party Is Too Crowded

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After a significant post-GameCube slump, the Mario Party franchise showed signs of new life in its first two titles on the Switch. While both Super Mario Party and Mario Party Superstars were commercial successes and well-received by fans, the former leaned a bit too heavily on a new Ally system while the latter was essentially a "greatest hits" of classic maps and minigames. As the console approaches the end of its lifecycle, Super Mario Party Jamboree ends this Switch trilogy by attempting to find the sweet spot between its two predecessors and stumbles into an issue of quantity over quality in the process.

One aspect that Jamboree inarguably has going for it is sheer quantity. Nintendo touts this entry as having the most playable characters (22) and most minigames (112) in any Mario Party ever. A big roster isn't necessarily a bad thing, although I have one nitpicky complaint about Bowser's inclusion. I've got no beef with the man—he's been a playable mainstay since the SNES after all—it's just the fact that him being playable means that the "Bowser" that appears as the antagonist throughout the maps and modes is constantly referred to as "Imposter Bowser," which feels a little hamfisted and unnecessary. Just take him off the playable roster or have some new placeholder villain, we don't need a fake Bowser with spooky purple lines and PlayStation symbols surrounding his body all the time.

With that important complaint out of the way, let's get to the party. It's been a while since we've been treated to great original maps. Super Mario Party's were lackluster, and Mario Party Superstars featured five solid ones but they were all from the Nintendo 64 era. Jamboree's offerings are a satisfying mix of five new maps and two returning favorites. The five new maps are better than Super Mario Party's offerings, with the standouts being Roll 'em Raceway and Rainbow Galleria. Only two retro maps made their way in, but I'm very happy with the returning Mario's Rainbow Castle (the first Mario Party map) and Western Land (from Mario Party 2).

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Backyard Baseball '97 Review - Hit Parade

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It's the bottom of the ninth in the fifth and final game of the Super Ultra Championship of the Universe Series. My Mighty Monsters are trailing by two runs and down to their final out. Kenny Kawaguchi, the league's best pitcher coming off a record-setting season for strikeouts, is at the plate. No one would doubt his repertoire at the mound, but his strength has never been in the batter's box. With runners on first and third, the count goes full--could it be any more dramatic? The 3-2 pitch screeches inside, but Kenny makes great contact. Incredibly, the ball is launched. The kid only had four homers all year, but this one could count for much more. It's high enough if it's got the velocity. Back, back, back… gone! The Monsters win! A walk-off three-run blast from the team's pitcher sends the squad of neighborhood pals into the history books of the Backyard Baseball League. Do you believe in miracles?

My true story of sports heroics took place roughly 24 years ago on one of those colorful Mac computers many had in the late '90s and early aughts. Backyard Baseball, once handed out merely as the prize inside a cereal box, would go on to become an institution in the lives of Millennial kids everywhere, and if you're around my age, you might have some nostalgia for it yourself. Over a quarter-century since the game first debuted, Backyard Baseball '97, as it's now officially called, has debuted on Steam--where shady download links and eBay price gougers can't hurt you. It's been great to discover the game still holds up, even as it's also very obvious that I am no longer the target audience.

Backyard Baseball '97 revives the original game that kicked off a generational obsession.
Backyard Baseball '97 revives the original game that kicked off a generational obsession.

Backyard Baseball '97 is a re-release of the original game that kicked off the Backyard Sports series. Under new rights-holders, the plan is to bring back several games lost to time, eventually paving the way for a Backyard Sports multimedia universe. With such grand plans for the future, the first release of the bunch has thankfully turned out great, and could feasibly serve as the series' grand re-opening. It's said that the game is remastered, though I can't see how. Every inch of it looks identical, not just to my spotty memory, but also when I compare it to gameplay videos online.

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Dragon Ball: Sparking Zero Review: Final Flash In The Pan

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It's been 17 years since Dragon Ball Z: Budokai Tenkaichi 3 and its 3D-arena-based combat graced consoles, and ever since, fans have clamored for a return to that old style. Dragon Ball: Sparking Zero has answered the call, with the benefit of an entirely new story arc to explore thanks to Dragon Ball Super--which wasn't part of the Dragon Ball canon until 2013. For the most part, the Tenkaichi approach still works thanks to its fast and energized battle system; however, repetitive gameplay and limited mode options leave us wanting more from this battle.

Dragon Ball: Sparking Zero is a return to that old Tenkaichi format, where two fighters wage war in an open arena lined with buildings, rocks, cliffs, and more just waiting to be destroyed. Each fighter has a mix of physical and ki-based attacks, highlighted by flashy and bombastic special attacks like the Kamehameha, Final Flash, Spirit Bomb, and other iconic Dragon Ball techniques.

As is immediately noticeable, the visual style of Sparking Zero is top-notch, from the main menu to the heat of battle. Every character moves and fights fluidly, and the small scenes that play during a successful ultimate attack are a delight, which makes connecting with those moves even more exhilarating. In particular, attacks like the Point-Blank Kamehameha performed by Ultra Instinct Goku's Sign form--the animation complete with scenes ripped right from the anime--are amazing to close out a match with.

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Metaphor: ReFantazio Review - Everybody Wants To Rule The World

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When I was younger, I was told that there were two things a person should avoid discussing in polite conversation: religion and politics. Such topics were divisive, I was informed. Contentious. Even then, this policy bewildered me. Politics and religion are the lenses through which we view the world--our most powerful institutions--and we are expected to avoid talking about them? Impossible, I thought. Yet as I've grown older, I've encountered many who abide by this rule, and even more who pretend that they can't feel the flames even when the entire world is on fire. It's isolating, then, to feel consumed by the blaze. Lately it feels as if I'm made up of blistering anger, disappointment, and anxiety that borders on despair. I've struggled to find a balm for this ailment. And this makes it all the more surprising that I've found some relief in the form of a fantasy RPG.

Metaphor: ReFantazio is acutely aware of the role religion and politics play in society, and is more than willing to have conversations some would rather avoid. Furthermore, it is a game that understands the important role fiction plays in helping to establish our most fundamental beliefs, and it does not take that power lightly. Thus, the game begins with its narrator asking the player an important question: Do you believe that fantasy has the power to drive real change? Yes, my heart sang. Yet there was a part of me, cloaked in that aforementioned anxiety, that hesitated. Do art, fiction, and fantasy mean much in a world ravaged by bombs, inequality, injustice, and starvation? I wasn't so sure. By the game's end, however, I felt certain of my answer.

Metaphor: ReFantazio is a brilliant game packed with adventure, charming characters, heartfelt stories, and elevated versions of Atlus' signature gameplay, art, turn-based combat, and sprawling dungeons. It's also an extraordinarily earnest title that offers comfort to those who need it and asks players to have hope for tomorrow, the people around them, and themselves. By the time my 80 hours with Metaphor came to a close, I felt lighter--younger, too. Its themes and various stories were somehow restorative, and its set pieces brought me back to the RPGs I grew up playing--the ones that shaped me and made me long for companionship and grand adventures. Metaphor is Atlus at its strongest and most sincere. It's the type of game that reminds you of the idealist you were, the person you'd like to be, and how fantasy can shape reality.

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