The Sims 4: Enchanted By Nature Review - A Green New World

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What's the measure of a new Sims 4 expansion pack at this point? After 11 years and dozens of free and paid DLC releases, it's easy to imagine that we've seen it all, that we may be past the point where a new release can dramatically alter the fundamentals of the Sims 4 experience. But the latest pack, Enchanted by Nature, proves that expectation is faulty thanks to its mix of compelling fairy gameplay, a uniquely verdant new world to live in, and the ability to live self-sufficiently in the woods. Yeah, this pack is different.

Since most of the worlds in The Sims 4 are familiar-looking city environments, it's always at least a little bit exciting when we get something more distinctive, like Chestnut Ridge in Horse Ranch or Mt. Komorebi in Snowy Escape. Innisgreen, a lush world based on Ireland, is another location that definitely fits that bill, as it's more like a large region than a singular town or city, thanks to its unique layout.

Innisgreen has three distinctive neighborhoods: the Coast of Adhmor is the local town, Sprucederry Grove is a sort of wooded suburb, and Everdew is a colorful magical forest with a buildable lot that sits on top of a giant tree. That variation from neighborhood to neighborhood is itself a unique aspect of Innisgreen--none of the previous Sims 4 worlds have this type of variety within themselves.

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EA Sports College Football 26 Review - Sophomore Success

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The people yearn for college football. After an 11-year hiatus, EA's collegiate football series returned last year and quickly set US records as the best-selling sports game of all time. That's no mean feat, but EA Orlando isn't resting on its laurels with EA Sports College Football 26. The latest game in the series has its flaws, but ultimately improves upon its predecessor in a multitude of ways, with modes like Dynasty, Road to Glory, and the game's renewed emphasis on rivalries honing in on what makes the college football experience unique when compared to Madden and other professional sports games.

All of this starts with the presentation. Whether it's 100,000 fans belting out Mr. Brightside inside The Big House or Virginia Tech's players emerging from the tunnel to the pounding drums and iconic riffs of Enter Sandman, there's an impressive attention to detail that ensures almost all of the 136 schools in the game feel both authentic and singular to their specific college traditions, pageantry, and stadium atmosphere. There are significantly more pre-game runouts than before, with many of the smaller teams now stepping onto the field with their own individual rituals included. Some of the larger teams' runouts have also been updated since last year, adding to the game's pomp and circumstance by featuring traditions like Oklahoma's Sooner Schooner and South Carolina's Cockaboose.

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There are dozens of new mascots, too, as well as new pre-game marching band formations to go along with an incredible soundscape of snare drums, trombones, and French horns that enhances each stadium's kinetic atmosphere. A few teams also have specific touchdown and turnover celebrations, rewarding each takeaway with a short cutscene, such as Arizona piercing footballs with their turnover sword or a Georgia player donning their savage pads.

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Donkey Kong Bananza Review - A New Start For Nintendo's First Star

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I don't have any keen insight to Nintendo's process, but if you told me that Donkey Kong Bananza was crafted by a Voltron-like supergroup of key developers from its biggest franchises, I would believe you. At first glance, it bears the strongest resemblance to Super Mario Odyssey, from which it gets most of its fundamental mechanics, structure, and game-feel. Then it augments that with physics-based terrain deformation and experimental flexibility reminiscent of Zelda: Tears of the Kingdom. Finally, it merges both of those into what serves as a soft reboot of Donkey Kong, borrowing bits and pieces from all over the Kong-iverse to make something that is both recognizable and fresh. The result is an excellent platforming adventure that moves with its own propulsive force, constantly beckoning you to dig a little deeper.

The Donkey Kong DNA is important because, for a lot of older gamers, DK as a 3D-platforming star sparks some uneasy feelings. The character has excelled at 2D platformers with the Donkey Kong Country series, but his one 3D outing, Donkey Kong 64, has a mixed reputation. Donkey Kong Bananza, then, is something of a redemption story. This is DK's star-making role, and may well map the future of the character.

Donkey Kong Bananza recasts DK as a lovable lunk, crazed for bananas and working for some kind of strange banana-mining company. The underground is stocked with crystalized Golden Bananas that provide Bananergy, and a legion of chimps in mining hats chip away at the bedrock to find them. DK doesn't need a pickaxe, since he can just punch his way through the rocks to find the treasured bananas. But things take a turn when the VoidCo mining company bosses crash through the mine and head toward the planet core. DK chases after them for the promise of recovering his stolen bananas, and along the way meets a strange singing rock that turns out to be a little girl named Pauline, who fans of the very first game may recognize. VoidCo and its boss, Void Kong, have some devious plan for Pauline involving the planet core, so partly to protect her--but mostly for bananas--the two of you team up to uncover their dastardly plot.

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Dune: Awakening Review - To Tame A Land

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There is no greater feeling--of awe, despair, exhilaration--in Dune: Awakening than being eaten by Shai'Hulud. In the 60-plus hours I've spent with developer Funcom's open-world survival MMORPG, I've been swallowed by the sandworms of Arrakis exactly twice. Both encounters were moments I'll never forget.

Dune: Awakening is filled with these kinds of moments, ones where the desert world of Arrakis becomes the star and the player merely a small actor. Whether it's crossing the open desert sands and narrowly escaping Shai'Hulud's maw or piloting an Ornithopter for the first time, Funcom's latest makes author Frank Herbert's iconic book feel real in a way not even Denis Villeneuve's critically acclaimed Dune films managed to accomplish. Dune: Awakening is nothing if not ambitious in that regard, adapting an infamously difficult-to-adapt masterwork of science-fiction with confidence. Though it eventually does become repetitive, its endgame lacks direction, and its strict adherence to the source material is sometimes an Achilles' heel, Dune: Awakening nonetheless manages to carefully mix and match genres to create a Spice Melange cocktail that is hard to put down--at least for the first few dozen hours.

From Dune: Awakening's very first moments, Funcom's reverence for Herbert's universe is clear. While clearly inspired by the look of Villeneuve's films (certain designs, like the Ornithopters, Imperial Testing Stations, and the look of the Harkonnens are ripped straight from the movies), Funcom also puts its own spin on the Dune universe, effectively blending the two looks together to create something that feels both familiar and different, but unquestionably Dune.

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Mecha Break Review - Strike Fast

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Video games and mechs are a match made in heaven, so it's surprising there aren't more games about piloting the hulking war machines. 2023's Armored Core VI: Fires of Rubicon was the last mech game of note, delighting both fans and newcomers alike with its breakneck action and fully fledged customization. Yet those of us looking for more mecha-based thrills have been left wanting in the years since.

You can only go so long without soaring through the air in a sleekly designed mech, dodging missiles and small-arms fire like you're starring in Macross or Mobile Suit Gundam before you begin to crave more. Up steps Mecha Break: a new free-to-play, third-person multiplayer game that evokes the exciting, full-tilt action of classic mecha anime. With three distinct game modes on offer and dozens of varied machines to pilot, Mecha Break offers quick thrills, but a lack of customization and a free-to-play model built on aggressive monetization and not-so-micro transactions hold it back from achieving pure mecha greatness.

Things kick off with a brief introductory mission that does a poor job of teaching you the objectives of an actual match. With its boss fights and set-piece moments, it feels more like a mission from a nonexistent single-player game than a primer for what Mecha Break has to offer. There's some semblance of worldbuilding revolving around a mysterious mineral called Corite, which drove humanity's rapid technological growth but is now killing the Earth.

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