Apex Legends Mobile Review - Pocket-Sized Royale

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Apex Legends has gone pocket-sized with Apex Legends Mobile, an entirely separate version of the battle royale game for Android and iOS devices. Apex Legends Mobile is quite different from its older sibling, featuring a unique roster, maps, modes, and progression track--some of which unfortunately detract from the overall experience. However, Apex Legends Mobile streamlines the process of playing a battle royale to create a fairly rewarding experience that's fun to play.

Apex Legends Mobile is a battle royale game first and foremost. You and your squadmates pick from a roster of hero characters called "legends," before then dropping onto a map. To win, you need to loot supplies and weapons, escape the encroaching energy wall that slowly corrals squads into an ever-dwindling space, and be the last team standing. When you fall in battle, your allies can grab your banner from the deathbox you leave behind and respawn you, keeping the whole team in the fight.

There's a satisfying heft to shooting and smoothness to movement, and the unique strengths and weaknesses of each playable legend encourage teams to stay and work together. Color-coded attachments and ammo types ensure the momentum of the match is constantly moving forward--at a glance, you know whether a pile of loot contains anything you might want or need--so you aren't wasting time navigating menus and can get back to the action.

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Vampire The Masquerade: Swansong Review - That Sinking Feeling

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Swansong is a role-playing game that delivers the entirety of its drama through dialogue–there is no combat to speak of. Critical scenes between characters are resolved within conversational set-pieces called "confrontations." RPGs can exist without traditional battles--just look at Disco Elysium, for example--but the dialogue now thrust center-stage needs to sing, or at least harmonize with a deep skill system. Swansong, sadly, delivers neither. Its writing is pedestrian, often incoherent, and its supporting systems are underutilized, adding little flavor to distinguish the three playable characters.

You play as three vampires--Emem, Galeb, and Leysha--summoned to a crisis meeting at Boston's vampire HQ, after a party to mark an alliance with the Hartford Chantry (a sect of blood sorcerers) ends in a bloodbath, and not the good kind. The local vampire prince instructs the trio to uncover what happened and eventually sends them on a series of overlapping missions of revenge. Missions are tailored to each vampire's specific abilities, and you'll play as each character in turn. For the first half of the game, you'll decide the order in which to tackle the missions, giving you some choice to pursue the storyline that's of most interest. But over the second half, a more linear approach takes over, and you find yourself shunted from one character's mission to the next, each ending on something of a cliffhanger.

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Evil Dead: The Game Review - Somewhat Groovy

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Horror fans are living in a golden age. It seems like a few major horror franchises are adapted into games every year, most often in the asymmetrical multiplayer genre. Casting a group of friends as hapless survivors against another player hunting them as a supernatural foe is a great idea on paper every time, even as end results can dramatically vary. Evil Dead: The Game doesn't stray far from this foundational premise. However, it smartly leans on its B-movie hijinx to deliver fans something worthy of being in their horror game rotation, even if it doesn't have the soul to swallow all of their time single-handedly.

While Evil Dead: The Game is its official title, you could rightly call it Fan Service: The Game instead. Drawing from the original three movies and the Starz series--sorry, reboot fans--Evil Dead beams with pride and fandom from its developers, collecting all manner of weapons, Easter eggs, locations, and corny one-liners that made the series famous. Original actors are brought back in most cases, including the all-important Bruce Campbell, whose many versions of Ash Williams make up a good portion of the character roster.

Wandering across the game's several large maps can feel like a museum tour through one of horror's cult-favorite franchises. The audio and visuals lend themselves to this glowing first impression, too. Music straight from the series and faithful character models--including the nauseatingly detailed Deadites--makes Evil Dead: The Game feel as lovingly crafted as the movies.

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Salt And Sacrifice Review - Mage Hunter

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After the success of 2016's Salt and Sanctuary, indie developer Ska Studios could've rested on its laurels when designing a sequel to the 2D Souls-like. Instead, the two-person studio has done the opposite, pulling from an amalgamation of influences to create a game that differs vastly from its predecessor. Salt and Sacrifice isn't just another 2D Souls-like; it still retains many of the genre's fundamentals, yet its allusions to Metroidvania and, crucially, Monster Hunter, are much more pronounced. While it does feature satisfying combat and progression, many of its risks don't always pay off and this curious concoction falls just short of realizing its full potential.

Salt and Sacrifice casts you as a condemned prisoner in a kingdom corrupted by malignant magic. Monstrous creatures now roam the lands, with the source of all this defilement tracing back to the nefarious Mages who now stalk each region. Given the option of either execution or a life of Mage-hunting, you choose the latter, becoming a Marked Inquisitor sent to track down these dangerous Mages and devour their hearts to ensure the kingdom survives. After creating a character and getting routinely demolished by an overpowered boss in true Souls-like fashion, you awaken in Pardoner's Vale, a hub area where you can converse with various NPCs, level up your character class, craft and upgrade new weapons and armor, and pet an adorable cat with antlers.

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Eiyuden Chronicle: Rising Review - Humble Beginnings

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A while back, the minds behind the beloved Suikoden RPG series set up a Kickstarter to fund Eiyuden Chronicle, a classically styled JRPG currently set for a 2023 release. However, one of the stretch goals was for a "companion game," meant to help introduce players to the world and its characters while the flagship title was being developed. Enter Eiyuden Chronicle: Rising, a 2.5D, side-scrolling, exploration-action game with light RPG and town-building elements. While it might not be the big game that fans and Kickstarter backers are eagerly anticipating, there's enough to Rising to make it worth a look.

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