Minecraft Legends Review - Tides Of War

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Taking the world and characters of the original Minecraft, a sandbox block builder, and putting them into a real-time strategy game with action elements is--while certainly a cool-sounding idea--an experimental move. Sadly, it's one that doesn't quite pay off in Minecraft Legends as the simple action elements actively detract from the more tantalizing possibilities present on the strategy side. However, it has good ideas outside the story-driven campaign that keep the game from descending into an absolute slog of an experience.

In the story campaign, you play as a denizen of the original Minecraft, who is plucked from your time and transported back to an older version of the Overworld that has long since passed into legend. This Overworld is overseen by Foresight, Action, and Knowledge--three deities who each add a dash of charm to an otherwise straightforward story of good versus evil. The simple villagers and animals are under attack by the Piglins, who are constructing portals across the land and building machines that make everything more like the Nether. In a final act of resistance, Foresight, Action, and Knowledge call on you and your building smarts to construct defenses, Golem soldiers, and war machines to slaughter the invading forces.

It's a fantastic concept that's made even better when the game dips into the more absurd elements--you can build giant redstone-powered cannons to lay waste to entire battalions of enemy Piglins one explosive shell at a time, for example, or construct ludicrously giant wooden bridges to safely transport troops over whole stretches of mountainous terrain. And having the chance to forge alliances with normally antagonistic Minecraft creatures, like the surprisingly honorable Skeletons and all-too-eager-to-die-for-the-cause Creepers, is also enjoyably silly.

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Advance Wars 1+2: Re-Boot Camp Review - War Games

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Advance Wars 1+2: Re-Boot Camp is a remake of 2001's Advance Wars and 2003's Advance Wars 2: Black Hole Rising. While the first Advance Wars hasn't aged as well as its sequel, both games are nevertheless elevated by Re-Boot Camp's robust suite of game modes, the local and online multiplayer, and an intuitive map editor. As a package, there is plenty to do, see, and unlock, and it's all held together by a fantastic presentation that evokes Saturday morning cartoons and colorful board games.

Foundationally, the Advance Wars flavor of turn-based tactical combat holds up well. In its most rudimentary form, two commanding officers hailing from different fictional countries move units around a map to wipe out enemies and capture key areas. Each unit, however, has strengths and weaknesses that need to be considered for both individual firefights and multi-turn campaigns. For example, Infantry and Mech units are the only units that can capture cities, airports, seaports, and bases. They are instrumental to securing victory, but their movement is limited and they are weak to just about everything. APCs, Transport Copters, and Landers can ferry Infantry and Mechs great distances, but they need the protection of other units due to their inability to attack. Of course, the units tasked with this responsibility also have their own set of strengths and weaknesses that need to be considered. Tanks can be devastating at close range, but long-range Rockets can make short work of them. Artillery can clean up enemies at medium range, but they are useless at close range.

Coming to grips with each and every unit can be a little daunting, but Re-Boot Camp has numerous tutorial missions across both games, many of which cover the same ground. The basics, such as commanding units and capturing cities, are handled in an optional Field Training menu, which can be accessed in both games. However, the first handful of missions in both campaigns also act as tutorials and run through the basics of armored, naval, and aerial warfare. These tutorials do a great job at showing you the strengths and weaknesses of each unit, but a lot of the same info is covered twice. This means that the early hours of Advance Wars 2: Black Hole Rising can drag on a bit if you start with the first game.

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Dead Island 2 Review - Eat The Rich

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Games labeled as being in "development hell" rarely release in a state anyone would want to experience--if they release at all. With Dead Island 2, however, Dambuster Studios kicks away a decade of dev hell problems like they’re a zombie lunging for its throat to deliver an undead RPG that is surely imperfect, but also enjoyable and even inventive.

Dead Island 2 is a first-person action-RPG set against the backdrop of the same zombie plague that caused mayhem in the original game's story. It moves the series away from its fictional island of Banoi and brings it to Los Angeles--which, you may recall, is definitely not an island. It's an odd move given the franchise's name, but a forgivable one once you begin to explore, as the semi-open world of the game's story and setting prove to be one of its greatest aspects.

None of the game's many locations are massive, but several of them are big enough, and regardless of its size, each zone is full of secrets, side quests, and plenty of reasons to stray from the main path. Dead Island 2 shirks a true sandbox-style open world in favor of smaller but more authored locales with far fewer repeating elements. It's ultimately a benefit to the game, as it tends to strike an engrossing balance between width and depth.

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Tron: Identity Review - Gone In 60 Millicycles

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Bithell Games finds itself with its highest-profile project to date in Tron: Identity, a visual novel set in Disney's sci-fi universe. On paper, combining an IP as narratively rich as Tron with a studio as driven by telling stories as Bithell should be a good match. And though Tron: Identity is a masterfully told tale, even with the branching possibilities it presents, the game ends so abruptly that it puts a dampener on the experience.

Tron: Identity follows Query, a detective tasked with solving a case involving an explosion at The Repository, a massive building in the center of The Grid. Something valuable has been stolen from the Vault where the explosion occurred, and Query must investigate by speaking with those in charge of The Repository, asking questions to gain information, and solving puzzles to unlock memories stored in the series' iconic Identity Discs.

From the jump, it's clear this choose-your-own-adventure style of visual novel is right in Bithell Games' wheelhouse. The first choice you're given seems innocuous, but it will affect how some people speak with you later down the line. Some characters switch from friendly to hostile depending on what you say, while others can go in the opposite direction. There were multiple moments early on where what I thought was the right decision blew up in my face, which kept me on my toes for the rest of the game. Every choice you make holds some weight and discovering the different paths through multiple playthroughs leads to some surprising new information.

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EA Sports PGA Tour Review - Hit The Links

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EA Sports PGA Tour is unlike any other golf game I've played. It still features familiar elements from the series' past--back when Tiger Woods was front and center--such as slow-motion heartbeat moments and climactic power shots. But after an eight-year hiatus from the world of golf simulation, EA has returned to the fairway with a more demanding recreation of the sport that's as much about feel as it is mastering the game's robust mechanics. With 30 courses covering all four majors--including The Masters at Augusta National--EA Sports PGA Tour has a plethora of golfing action to sink your teeth into. It's just a shame there are a few notable issues in critical areas that hold it back from greatness.

The first of these is the game's swing mechanic. If you've played a golf game before, the actual act of swinging a driver or 5-iron will be familiar. You pull down on the analog stick to bring the club back, then push forward again to unleash your shot. This has been a staple in golf games for a number of years now, and there aren't any alternatives at the moment--not until a three-click system is implemented in a later update. The issue with EA Sports PGA Tour is that there's a slight delay between your input and the on-screen visual. Your swing isn't 1:1, so there's an uneasy disconnect where you never quite feel like you're in total control. The general malaise of each swing doesn't help matters either, with the slow, clunky pacing and frustrating lag making it difficult to nail the timing and power of each shot. I eventually grew accustomed to these idiosyncrasies over time, but it never feels quite right and fails to capture the satisfaction that hitting a 300-yard tee shot should achieve.

To compound the issue, EA Sports PGA Tour also lacks any sort of meaningful tutorial. There are tooltips that pop up and cover the basics the first time you play, but these brief snippets barely scratch the surface of everything going on under the hood. Instead, the game has a suite of challenges that happen to include a Coaching Academy. This is the best place to start, even if these challenges still neglect to offer any tips or feedback to help you along the way. What you get is a variety of contextual situations covering different aspects of the sport, from putting downhill to dealing with elevation changes and the multitude of shot types on offer. There's a lot of trial and error involved, but the repetition of replaying each situation does give you a greater understanding of how everything works. It's not a very user-friendly approach, but it sets expectations and is genuinely helpful in an unconventional way, even if it might prove frustrating for some. Plus, completing these challenges also earns you XP that can be used to improve your created character.

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