Layers Of Fear (2023) Review - Delusions Of Grandeur

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Bloober Team's original Layers of Fear (2016) became an almost overnight gaming sensation when its mind-bending Steam Early Access version gave players some truly imaginative sights. The sequel continued the original's themes of tortured artists, but swapped a painter for an actor, and offered arguably even more inventive visuals. Both games were, in my opinion, fine, but nothing more. Now, reborn on Unreal Engine 5 with new content interspersed with what was there before, Layers of Fear (2023) looks to be the definitive way to experience the horror series. However, its haunts remain largely empty. The new engine makes the game a visual benchmark, but it still feels more like a haunted house at a theme park, offering the illusion of danger but never something sincerely threatening.

Perhaps the first hurdle in critiquing the series' reinvention is explaining exactly what this package offers. Layers of Fear and its sequel both return roughly 80% the same as you may have experienced them before. Some scenes have been redesigned or added--or even removed, if my memory serves me correctly. Both games receive new but ultimately shallow mechanics allowing for a few combat sections in which you'll need to blast stalking ghosts with light to stall them while you escape their maze-like settings. The first game's brief Inheritance DLC is also included, and a brand-new DLC meant to wrap the series up more neatly than before, The Final Note, makes its debut.

The best part of all of this is actually the framing narrative, The Writer's Story. Built directly into the game as you progress through its connected parts, you'll routinely jump back to a lighthouse where a writer tells the story of the game's other haunted artists: the painter, the actor, and the musician. Like those in the main games, the writer is dealing with her own hauntings, and I find the format classy and quite novel for the medium. It feels like a horror anthology, such as V/H/S, only in this case, all the individual stories ultimately share a universe.

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Diablo 4 - Before You Buy

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Diablo 4 - Before You BuyDiablo IV (PC, PS5, PS4, Xbox Series X/S/One) is Activision Blizzard's latest in the long running looter RPG franchise. How is it? Let's talk. Subscribe for more: http://youtube.com/gameranxtv ▼ Buy Diablo 4: https://amzn.to/3oMWSgs Watch more 'Before You Buy': https://bit.ly/2kfdxI6 #diablo4

Amnesia: The Bunker Review - Shellshocked

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2010's Amnesia: The Dark Descent altered the horror genre forever as the breakout game made in a particular hide-and-seek style. It's one which relies on a lack of combat, putting players in horrifying situations they can't win, and demanding they run and hide instead. Through countless imitators and even a few sequels, Frictional Games has had its formula repeated, but Amnesia: The Bunker is not the latest in that lineage. It plays quite differently, though it still feels like a classic Amnesia game in vital ways, and it's this combination of old and new that helps make it the studio's scariest game since The Dark Descent.

Amnesia: The Bunker is, in some ways, the Amnesia you may know already. You'll play in first-person as a character who is suffering from memory loss and must piece together their own history, as well as that of the unnerving locale in which they inevitably find themselves. In The Bunker, that character is Henri Clement, a French soldier during World War I who loses consciousness while rescuing a fellow soldier from harm's way, then awakens in the titular bunker seemingly all alone--though he will soon wish that were truly the case.

Out of the frying pan...
Out of the frying pan...

Through scattered notes, the story of the labyrinthine bunker will come into focus. It's an entertaining, albeit detail-light, saga that seems to tie directly to other games in deep-cut ways that some players will appreciate. But it's just as easy to play it and not have any context for the story at all, or take it as a standalone horror story about a man trapped in a maze with a monster. It works well enough in each case, but it does feel like there's less narrative to unpack than past games in the series.

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Street Fighter 6 - Before You Buy

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Street Fighter 6 - Before You BuyStreet Fighter 6 (PC, PS5, PS4, Xbox Series X/S) is the latest from the classic Capcom fighting game franchise. How is it? Let's talk. Subscribe for more: http://youtube.com/gameranxtv ▼ Buy SF6: https://amzn.to/43g2r5T Watch more 'Before You Buy': https://bit.ly/2kfdxI6 #streetfighter6

Diablo 4 Review - Mother Knows Best

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With Diablo 4's release now here, it's sometimes difficult to reconcile that Diablo III is over a decade old. Its release was polarizing for a number of reasons, but its evolving formula of action role-playing endured, enjoying a resurgence with its post-launch expansion that carried through years of ongoing seasonal updates. It shouldn't come as a surprise, then, that each of those years helped inform the design of Diablo IV, a game which confidently delivers gameplay that has been carried forward and refined from both Diablo II and III, while also establishing a strong foundation for the franchise's future.

Diablo games have always contained stories for their single-player campaigns, but you'd be forgiven for thinking of past storylines as merely contextualization for the game's primary focus: dungeon-crawling. That's where Diablo IV makes one of its most striking changes: It not only takes its story far more seriously, but it tells one that's far more engrossing than ever before. As a traveling wanderer, you come across a small town of villagers on a snow-capped mountain range looking for some aid. After killing some creatures and returning, you're welcomed as a hero and given food and shelter, only for the villagers to try to use you in a ritual sacrifice to Lilith, co-creator of Sanctuary and recently resurrected antagonist of this tale, moments later. This encounter links you to Lilith, driving you forward on a quest to stop her plan of amassing an army for her own nefarious purposes.

Much of that sounds like standard Diablo fare. There's a big, bad demon, and you're the only one who can stop it. But Diablo IV makes intelligent use of Lilith, layering her motivations slowly to the point where you can't help but consider her side of the argument. She's not driven solely by the lust for destruction. Instead, she's grieving, with the place she once created to escape the endless cycle of war between heaven and hell now being used as a staging ground to continue it. She's an antagonist that has been slighted by those she trusted at every turn, and while her means of exacting justice provide the reason for your entire crusade in the first place, it's surprising and equally welcome when Diablo IV forces you to slow down and consider the true goal of your struggle.

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