Blasphemous 2 Review - Unholy Pilgrimage

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Whether it's a giant woman willfully letting the Children of Moonlight deglove one of her hands; a bearded man leaking golden honey out of gaping wounds in his palms, face, and back; or a vendor that's simply an arm protruding from a towering pile of goods, developer The Game Kitchen has a knack for creating surreal pixel art imagery. Blasphemous 2 sees the Seville-based studio delve further into Andalusian and Spanish culture, iconography, and folklore to concoct a gothic, quasi-Catholic world that's as gruesome as it is fascinating. Inspired by the religious paintings of Francisco Goya and the architecture of cities like Seville and Cadiz, Blasphemous 2 follows in the footsteps of its predecessor, mixing its unique and harrowing aesthetic with a gameplay amalgam of Metroidvanias and Souls-likes. Where the first game faltered, however, its sequel makes significant improvements, resulting in a thrilling adventure that doesn't run out of steam.

As solid as the original game was, monotony did seep into its latter half due to a lack of variety--with one-dimensional combat limited by a single weapon--and some frustrating platforming. Thankfully, Blasphemous 2 rectifies both of these issues by introducing a robust combat system in tandem with more varied traversal that doesn't rely on an overabundance of spike traps. You'll still encounter the occasional pitfall intended to punish mistimed leaps, but plunging onto a bed of jagged spikes doesn't result in instant death anymore. This is a crucial change since an expanded repertoire of abilities has resulted in more demanding platforming, yet you're unlikely to feel disheartened if you do make a mistake while traversing this labyrinthine world.

When it comes to story, Blasphemous 2 is as obfuscated as its predecessor. Much of its heady lore can be interpreted from dialogue with friendly NPCs and loquacious item descriptions, but if you're anything like me, you'll need an in-depth lore video to fully grasp it all. Nevertheless, the setup is rather simple. Picking up right where Blasphemous' Wounds of Eventide DLC left off, Blasphemous 2 begins with the return of the all-powerful deity known as The Miracle, who is prophesied to give birth to a so-called miracle child. This forces The Penitent One to awaken from his final resting place in order to slay the unholy newborn and every other grotesque monstrosity in his path. Along the way, myriad NPCs will shine a faint light on the mysterious new world the Penitent One finds himself in and its hidden secrets, but only if you choose to seek out these ancillary threads. Much like the inscrutable fables of From Software, you'll only take out as much as you're willing to put in. This style of storytelling isn't for everyone, but even if you can't or aren't willing to comprehend all of its machinations, the tales you do fully engage with are likely to engross.

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Shadow Gambit: The Cursed Crew Review - Spectacul-arrrr

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Pirates of the Caribbean: The Curse of the Black Pearl is an ideal summer movie. The franchise went on to become single-mindedly obsessed with its breakout star, Captain Jack Sparrow, but the first movie was an agile, lightly spooky swashbuckling adventure. Shadow Gambit: The Cursed Crew shares that movie's spirit of goofy haunted slapstick with a heart and real dramatic stakes, and blends it with an expertly crafted stealth-strategy campaign. It all comes together into one of my favorite games of the year.

Shadow Gambit centers around the Red Marley, a living, talking ghost ship with an undead crew who have fallen to the Inquisition of the Burning Maiden. You play primarily as Afia, as she revives the cursed compatriots one by one and gathers information on the hidden treasure of the Red Marley's captain, Captain Mordechai, who is conspicuously absent. The search for Mordechai's treasure is an intriguing hook that propels the plot forward and balances well against the often eccentric subplots of the individual characters.

The crew is distinctly drawn with one-of-a-kind visual attributes and backgrounds that makes discovering each team member a joy. Afia is permanently seen with a spectral sword sticking out of her chest, which she draws to eliminate enemies. Suleidy looks as if she's been partially consumed by plant-life. Pinkus is a fancy lad in a powdered wig, while Quintin the treasurer carries around his own golden skull. For a game about the undead, the personalities are just crackling with life and personality.

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The Texas Chain Saw Massacre Review - Thrill Of The Hunt

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1974's The Texas Chain Saw Massacre is a horror landmark. It's gritty like no other, unflinching in its brutality, and downright terrifying as often as it wants to be. Bringing those same qualities to a video game adaptation of the movie milestone would be paramount, which is exactly what Gun Media and Sumo Nottingham have done. The Texas Chain Saw Massacre (TCM) is every bit as nauseatingly tense as the classic movie, all while cleverly gamifying its scares in ways that are satisfying and built for the long haul.

Asymmetrical horror multiplayer games have been experiencing a golden age for several years now, but TCM is already my favorite of them. In TCM, a unique 4v3 setup allows each round to play out like an actual horror movie. What I didn't realize until I played it for review is that to properly balance this particular game, creating an even playing field isn't necessarily the best approach. Each round is a horror story, and its team of "victims" intentionally have the odds stacked against them, often coming down to just one Final Girl (or Guy) who might limp off the property to salvation. The high-stakes game of hide-and-seek is better for it.

A cast of five victims and five Slaughter family members, including two newly created characters who fit right into the world, make up the roster. While those playing the family have what are essentially class-based villains to pick from, the victims are closer in performance to each other, save for a special ability they each uniquely possess and starting stats that make up their various but customizable builds. As the victims start out in the basement impaled on meat hooks, the goal is simple and exciting in horror movie terms: Get the hell out of there. That encompasses first needing to climb off the hook, then unlocking an escape route, then traversing a labyrinthine and treacherous outside section no matter which of the game's three maps they're on, all while being hunted. Needless to say, survival is never easy.

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Atlas Fallen - Before You Buy

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Atlas Fallen - Before You BuyAtlas Fallen (PC, PS5, Xbox Series X/S ) is an action RPG with sand-powered weapons in a fantasy world. How is it? Let's talk. Subscribe for more: http://youtube.com/gameranxtv ▼ Buy Atlas Fallen: https://amzn.to/3Qz6k2z Watch more 'Before You Buy': https://bit.ly/2kfdxI6
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