Evil West Review - Undead Redemption

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Evil West asks a simple question: What if cowboys fought vampires? It's the kind of off-the-wall thinking that gets a Daniel Craig and Harrison Ford movie greenlit, and developer Flying Wild Hog certainly gets a lot of mileage out of its whimsical concept. Set in an alternate version of 1890s America, Evil West is the Wild West at its wildest. A familiar backdrop of swinging-door saloons, rolling tumbleweed, and abandoned gold mines are interwoven with Nikola Tesla-inspired electro-steampunk technology and an assemblage of ravenous bloodsuckers. Evil West shines in the heat of battle when that initial question can be answered, but its strengths are often diminished by the dated design wrapped around them.

The story is a fairly by-the-numbers affair, pitting a vampire-hunting organization against a vampiric enemy force threatening the continental United States. You're strapped into the spur-clad boots of Jesse Rentier, a typically gruff protagonist with very few emotions beyond mild indifference. His occasionally pragmatic response to the absurdity occurring around him is slightly endearing, but it's telling that I had to look up his name before writing it here. The narrative does periodically broach some interesting themes; for instance, one of the Highborn vampires is concerned by humanity's ever-expanding technology and the threat it will pose his fellow sanguisuge--but these threads never really go anywhere. The only one that does revolves around a smarmy and misogynistic government official, yet his comeuppance isn't as satisfying as it deserves to be.

Ultimately, these one-dimensional characters and cringeworthy dialogue replete with strained expletives are easy to ignore. The story is little more than a vehicle for its chaotic combat, propelling you from dusty town to murky swamp in search of new monstrosities to extinguish. The most surprising thing about Evil West is that it's more of a brawler than a shooter. The behind-the-back third-person perspective is reminiscent of the most recent God of War games, letting you get up close and personal as you pummel enemies to a bloody pulp. Jesse is equipped with a metal gauntlet that adds extra heft to each punch, while a charged uppercut can be utilized to launch smaller enemies into the air where you can follow up with a cannonball strike to send them careening into a conveniently placed spike trap or stack of TNT. Jessie's melee strikes feel suitably weighty, and the gratuitous gore that coats each arena in blood and crimson viscera really sells the power fantasy at Evil West's core.

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Call Of Duty: Warzone 2 Review - Al Mazrah Shines

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Although Call of Duty: Warzone 2 introduces the new Al Mazrah map, it integrates both new and iconic locations together to serve as a crucible for the battle royale's big overhaul to a lot of core features and the introduction of Modern Warfare 2's mechanics and movement. The end result is mixed, with some of Warzone 2.0's new additions making the moment-to-moment action feel fresh, while updates to other classic Warzone features feel like a step back for the battle royale title.

Warzone 2's 150-player skirmishes of solo, duo, trio, and quad combatants are played out on the new Al Mazrah map. The fictional desert region in Western Asia does a great job of combining new Modern Warfare 2 multiplayer maps with several nostalgic locations that longtime Call of Duty fans will recognize. Your adventures in Al Mazrah will take you through Rust, Terminal, Highrise, Afghan, and Quarry from the original Modern Warfare 2, and every location--old or new--blends together to create a vibrant and beautiful environment.

In comparison to Modern Warfare's Verdansk map, Al Mazrah feels more diverse, with its mixture of arid desert, large bodies of water, tight cities, and exposed small towns. Water was very limited in the original Warzone because Modern Warfare lacked swimming mechanics, but the sequel brings over all the features and mechanics of Modern Warfare 2, which means that large bodies of water, boats and swimming are now added to the mix, and they're meaningful additions that give you fresh ways to take on fights in Warzone 2. Being able to dive away from a bad gunfight or use it for stealth to flank an opponent in particular adds a new kind of dynamism to engagements.

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Evil West - Before You Buy

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Evil West - Before You BuyEvil West (PC, PS5, PS4, Xbox Series X/S/One) is a simple action adventure game with a wild west horror spin. How is it? Let's talk. Subscribe for more: http://youtube.com/gameranxtv ▼▼ Buy Evil West: https://amzn.to/3U1nWlr Watch more 'Before You Buy': https://bit.ly/2kfdxI6 #evilwest

The Dark Pictures Anthology: The Devil In Me Review - Holmes Sweet Holmes

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When The Dark Pictures Anthology was revealed, its promise was immediately obvious: Take the team that gave us the excellent Until Dawn and have it tackle new horror subgenres at a clip of about once per year. Results have been mixed across the four released games, but on a steady upward trajectory that does not falter with the latest effort. The Devil in Me is Supermassive's latest slasher, and it outshines its predecessors--with a more cohesive plot, best-in-series characters, and a bit of clever gamification injected into the cinematic experience.

The Devil in Me takes us to Chicago, first at the turn of the 1900s to introduce--or, for horror fanatics, more likely remind us of--H.H. Holmes, sometimes dubbed "America's first serial killer." Holmes' "murder castle" was in fact a hotel that he had outfitted to operate as more of a maze of horrific contraptions that could make Jigsaw's works look like Mouse Trap. After a short flashback, the game jumps to the present day and follows an indie film crew making a documentary about Holmes.

To their excitement, they're invited to a scale replica of the killer's ghastly hotel that doubles as something of a museum where they're promised footage and exclusive background information. As it turns out, the curator of the grounds is less than well-hinged himself--who could've guessed?--and what unfolds from there is roughly five or so hours of quality slasher material.

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