Hot Wheels Unleashed 2: Turbocharged Review - 2 Hot 2 Wheels

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On its face, Hot Wheels Unleashed 2: Turbocharged is a continuation of the original game that doesn't offer many drastic changes or additions. Underneath the surface, however, there are a ton of small improvements in both the gameplay and the content that make for a better experience overall.

The main campaign of Hot Wheels Unleashed 2: Turbocharged is a collection of racing events connected via an overworld map. This time around, these events are loosely tied together by a story about massive monsters invading the city. The two main heroes must shrink these monsters down and beat them by driving Hot Wheels. The story is told through short cutscenes that feature stills of the cartoon protagonists and a Saturday-morning-cartoon-style tone. It's not particularly great--the dialogue is over the top and the jokes don't land--but these cutscenes are pretty infrequent and short, so it's a small part of the experience.

The racing itself is easily the most enjoyable part of the game, with major improvements to the feel. Each Hot Wheels vehicle is now given a class, like drifter, off-road, or rocket, which gives you a rough idea of how the vehicle controls. Drifters specialize in drifting, naturally, while rockets have the highest available speed, but lack in control. With some classes, like the Off-Road, you can tell their specialty just by looking at the vehicle; it's nice to know at a glance what a standard looking car is good at without having to find out by racing. Each racing event is labeled with the class best suited for the track, giving you an idea of the best vehicle to pick without needing to run a practice lap first. For the most part, you aren't forced to use the recommended vehicle class, so you can always pick your favorite Hot Wheel, regardless of the situation, which is a nice touch.

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Hellboy: Web Of Wyrd Review - A Way With Wyrds

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With his giant red fist, oversized pistol, iconic character design, and a menagerie of mythical foes, it's surprising there haven't been more Hellboy games. The two that exist aren't remembered fondly (and that's putting it lightly,) but it's still somewhat shocking that it's taken 15 years for a new game starring Big Red to show up. Enter Hellboy: Web of Wyrd, a game that's surprising even beyond its mere existence. Rather than taking what might be considered the "safe" route and developing a simple action-adventure game, British studio Upstream Arcade has instead created a roguelite built on a foundation of weighty, methodical combat. The risk doesn't entirely pay off, resulting in a slightly uneven experience. Yet for anyone clamoring for a decent Hellboy at the very least, Web of Wyrd ticks most of the right boxes.

This all begins with the game's visuals, which successfully emulate Mike Mignola's art style in stunning cel-shaded 3D. It's so faithful to the original comics, in fact, that each frame could be a panel in itself. Striking colors contrast against deep black shadows, where characters and environments appear as though they've been boldly sculpted by thickly painted outlines, achieving the comic book's signature look. When squaring up against a salivating werewolf, it's as if Hellboy's battle with William Grenier in The Wolves of Saint August has leapt off the page. Every moment of Web of Wyrd is a Mignola art piece brought to life, and it's evident Upstream Arcade has a lot of reverence for the source material--a feeling that also extends to the rest of the game.

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Take Web of Wyrd's roguelite structure as an example--a decision informed by Hellboy's near-invulnerability. It takes an awful lot to kill Hellboy, so when your health reaches zero, rather than dying and resetting at the start of the game for some contrived reason, this snaps the tether connecting you to the Wyrd, sending Hellboy hurtling back into the real world. The Wyrd is a nightmarish dimension that can only be accessed via the mysterious Butterfly House. When this titular dimension starts impacting our reality in locations across the globe, Hellboy and the Bureau for Paranormal Research and Defence utilize the Butterfly House as a staging ground before embarking on missions within the procedurally generated realms of the Wyrd. From this outpost, you're able to talk to other B.P.R.D. agents, gear up for your next descent, and spend resources on various upgrades to either improve your equipment or Hellboy's physical attributes.

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Super Mario Bros. Wonder Review - A Badge Of Honor

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Whether Nintendo intended it or not, conventional wisdom tends to sort modern Mario games into something of a mental tier list. The 3D Mario games like Galaxy and Odyssey are the flagship mascot platformers, and 2D Mario games like the New Super Mario Bros. series are somewhat lesser retro throwbacks. Still good, dependable, but less prestigious. It's after years of 2D games languishing in understudy status that Super Mario Bros. Wonder takes center stage--and it delivers such a knockout performance that it makes the argument, implicit or otherwise, that 2D Mario games can be just as vital to the medium as their 3D siblings.

In essence, the Wonder effects that lend Mario Wonder its title can be likened to the planetoids of Super Mario Galaxy--a simple, easily understood hook that gave stage designers carte blanche to be as inventive and strange as they'd like, constantly reinventing the mechanics and subverting expectations. The result once again is a game filled to the brim with delightful little surprises, like unwrapping a series of gifts made just for you, the discerning fan of Mario platforming.

Those Wonder effects extend from the story, which is loose and unobtrusive. Mario and his pals are visiting Prince Florian of the neighboring Flower Kingdom, who's keen to show off his kingdom's greatest treasure, the Wonder Flower. But Bowser crashes the diplomatic event, naturally, and steals the Wonder Flower, transforming himself into a living, floating castle that towers over the kingdom and corrupts everything inside. Premise secured, Mario and company rush to the rescue. The exact scientific effects of Wonder Flowers are never properly explained, but we get the gist well enough: It changes reality in huge, often unexpected ways.

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Spider-Man 2 - Before You Buy

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Spider-Man 2 - Before You BuySpider-Man 2 (PS5) is here! How is it? Let's talk. Subscribe for more: http://youtube.com/gameranxtv ▼ Buy Marvel's Spider-Man 2: https://amzn.to/45yR6OH Watch more 'Before You Buy': https://bit.ly/2kfdxI6 #spiderman2

Marvel's Spider-Man 2 Review - Web Warriors

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There's quite a bit of Marvel's Spider-Man 2 that can be summed up as "more of the same." Granted, that's a good thing--both the original game and the Miles Morales-focused follow-up feature fantastic reimaginings of their respective Spider-Men, exhilarating web-swinging, and superb combat mechanics. Who wouldn't just want more of that? And sure, more of what came before does mean that Spider-Man 2 retreads less successful ground, like the first game's buzz-killing science puzzles. However, the good far outweighs the bad, and a few new gameplay mechanics freshen up aspects of both traversal and combat. Altogether, it's a great game and one well worth seeing all the way through from its bombastic beginning to its emotional end.

Like the first two games, the true star of Spider-Man 2 is its story. It finally gives us the chance to jump between playing as either Peter or Miles as the two work together to protect New York City from Kraven, a fierce warrior looking to transform the city into his hunting ground. Their personal lives don't fare any less stressful--Peter and Miles are both stuck, struggling to figure out what's next for them. Peter desperately yearns to find a steady job and Miles can't quite find his place in the world while still contending with the trauma of losing both his dad and a close friend within the same year.

The crux of Spider-Man 2 is the cold isolation of loneliness and how Peter, Miles, and all those around them handle it. Both Spider-Men feel adrift at the start of the game, each lost and desperately seeking some form of respite and companionship in hopes of filling that void, but Peter can't quite convince Mary Jane to move in with him, and Miles can only watch from afar as his friends get into college and pursue their dreams while he busies himself with Spider-Man responsibilities. It's an effective draw to pull you into caring about both protagonists as the game flips between them and curates a throughline that connects all of Spider-Man 2's characters--both heroic and villainous--through an assortment of main story and side missions.

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