Grounded Review - Mountains Out Of Molehills
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Grounded Review - Mountains Out Of Molehills

The survival-crafting genre is famous for a few things: steep learning curves, a bit of jank in its systems, and a sense of seriousness that, to be fair, is to be expected in an experience that starts you off hungry, thirsty, cold, and defenseless. Obsidian's Grounded, launching into its 1.0 state after two years in Xbox Game Preview, delightfully rejects these tropes, by and large. Instead, it takes the best bits of these games, polishes them, and offers a childlike spin, giving it all a charming sense of place and a unique point of view.

The premise of the game's setup is simple: You take on the role of one of four kids inexplicably shrunken down to the size of an ant and must fend for yourself (and up to three co-op partners) in The Backyard, a typical residential space that would be less than notable if not for your sudden change in stature.

In The Backyard, dinner is a tadpole cooked over campfire, or perhaps some gooey "gnatchos," and your biggest concerns are no longer homework and bedtimes, but wolf spiders and bees. It's the sort of thought experiment no one leaves childhood without having dwelled on--what if I was really small?--and as such, the game filters every weapon, potion, safe haven, and more through the eyes of its kids.

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