Call Of Duty: Warzone 2 Review - Al Mazrah Shines

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Although Call of Duty: Warzone 2 introduces the new Al Mazrah map, it integrates both new and iconic locations together to serve as a crucible for the battle royale's big overhaul to a lot of core features and the introduction of Modern Warfare 2's mechanics and movement. The end result is mixed, with some of Warzone 2.0's new additions making the moment-to-moment action feel fresh, while updates to other classic Warzone features feel like a step back for the battle royale title.

Warzone 2's 150-player skirmishes of solo, duo, trio, and quad combatants are played out on the new Al Mazrah map. The fictional desert region in Western Asia does a great job of combining new Modern Warfare 2 multiplayer maps with several nostalgic locations that longtime Call of Duty fans will recognize. Your adventures in Al Mazrah will take you through Rust, Terminal, Highrise, Afghan, and Quarry from the original Modern Warfare 2, and every location--old or new--blends together to create a vibrant and beautiful environment.

In comparison to Modern Warfare's Verdansk map, Al Mazrah feels more diverse, with its mixture of arid desert, large bodies of water, tight cities, and exposed small towns. Water was very limited in the original Warzone because Modern Warfare lacked swimming mechanics, but the sequel brings over all the features and mechanics of Modern Warfare 2, which means that large bodies of water, boats and swimming are now added to the mix, and they're meaningful additions that give you fresh ways to take on fights in Warzone 2. Being able to dive away from a bad gunfight or use it for stealth to flank an opponent in particular adds a new kind of dynamism to engagements.

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Evil West - Before You Buy

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Evil West - Before You BuyEvil West (PC, PS5, PS4, Xbox Series X/S/One) is a simple action adventure game with a wild west horror spin. How is it? Let's talk. Subscribe for more: http://youtube.com/gameranxtv ▼▼ Buy Evil West: https://amzn.to/3U1nWlr Watch more 'Before You Buy': https://bit.ly/2kfdxI6 #evilwest

The Dark Pictures Anthology: The Devil In Me Review - Holmes Sweet Holmes

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When The Dark Pictures Anthology was revealed, its promise was immediately obvious: Take the team that gave us the excellent Until Dawn and have it tackle new horror subgenres at a clip of about once per year. Results have been mixed across the four released games, but on a steady upward trajectory that does not falter with the latest effort. The Devil in Me is Supermassive's latest slasher, and it outshines its predecessors--with a more cohesive plot, best-in-series characters, and a bit of clever gamification injected into the cinematic experience.

The Devil in Me takes us to Chicago, first at the turn of the 1900s to introduce--or, for horror fanatics, more likely remind us of--H.H. Holmes, sometimes dubbed "America's first serial killer." Holmes' "murder castle" was in fact a hotel that he had outfitted to operate as more of a maze of horrific contraptions that could make Jigsaw's works look like Mouse Trap. After a short flashback, the game jumps to the present day and follows an indie film crew making a documentary about Holmes.

To their excitement, they're invited to a scale replica of the killer's ghastly hotel that doubles as something of a museum where they're promised footage and exclusive background information. As it turns out, the curator of the grounds is less than well-hinged himself--who could've guessed?--and what unfolds from there is roughly five or so hours of quality slasher material.

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Marvel's Spider-Man: Miles Morales Review - Miles Per Power

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Editor's note: Spider-Man: Miles Morales is releasing on November 12 for both PS5 and PS4. For this review, Jordan played on a PS4 Pro. Other GameSpot staff tested the game on PS5 and found it to be a largely comparable experience, with the PS5 version benefiting from improved visual flourishes and load times. For a technical-focused discussion of the PS5, and how Miles Morales benefits, check out our PS5 review. This review has also been updated by Alessandro Barbosa to reflect our experiences on PC.

Marvel's Spider-Man: Miles Morales feels like the second half to The City That Never Sleeps, a three-part follow-up expansion to 2018's Marvel's Spider-Man--the game even begins with the option to watch a short recap of the first game and its DLC in order to bring you up to speed on Miles' origins, reinforcing the notion that this is an extension of what's come before.

And, unfortunately, the gameplay in Spider-Man: Miles Morales (which I will hereafter refer to as SM:MM because I'll be damned if I try to write a full review that cleverly tries to make a distinction between Spider-Man/Miles Morales the game and Spider-Man/Miles Morales the character; I won't do it) never quite manages to break free of that feeling. That isn't necessarily a bad thing--I like 2018's Spider-Man for its engaging combat loop, so I'm glad SM:MM emulates it. It's just that sometimes SM:MM can feel too similar to what's come before, which can get in the way of establishing Miles as his own brand of superhero. Regardless, the familiar trappings of SM:MM are used to tell an entirely fresh story with a few brand-new faces. And it's that narrative and those characters that manage to distinguish SM:MM as an open-world action game that's compelling to play.

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