Splatoon 3 Review-In-Progress

Web Admin 0 545 Article rating: No rating

A kid-friendly competitive multiplayer shooter was a strange concept when Nintendo introduced the very first Splatoon. The unique zone-control mechanics made combat important but somewhat incidental to the chief goal of covering everything in sticky goop. Painting the battlefield gave an immediate and intuitive visual sense of who's winning and losing without the need for a clunky scoreboard. That elegant design was the kind of delightful surprise that Nintendo has become known for. After two games and a major expansion, Splatoon 3 serves as a refinement and compilation of everything that came before it. It's less novel this time around, but it's still a delight and all comes together as the most robust Splatoon game yet.

Splatoon 3 assumes that you don't know all of this, of course, starting you off with a short tutorial that teaches you the basics of splatting before dumping you into the main hub area, a new city called Splatsville, in the heart of the desert Splatlands. From there you're encouraged to explore to learn more about all of the gameplay options and sites to visit, which is a little overwhelming at first. The city isn't terribly large--it is mostly a hub area for other game modes--but it feels dense with activity and nooks to explore. You can jump into the single-player campaign, co-op Salmon Run, or competitive multiplayer as you please.

The single-player serves as the best starting point for new players, since it gives you more opportunity to hone your splatting skills than the brief pre-Splatsville introduction. It's much more than a glorified tutorial, though; the campaign is lengthy and makes excellent use of mechanics to iterate and present new types of challenges.

Continue Reading at GameSpot

The Last Of Us Part I Review - Desolation Row

Web Admin 0 553 Article rating: No rating

Joel looks different in The Last of Us Part I. It took me a while to notice, but once I did, it was hard to unsee. There's a pain in his eyes. His clothes and features are the same, but there's a quiet, unmistakable torment imprinted on his face. I've played The Last of Us nearly a dozen times across PS3 and PS4, and I had never seen it worn so plainly. I know Joel has a troubled past because The Last of Us Part I goes out of its way to show you a traumatic death in the opening scene, but that pain was never etched into his facial features this clearly.

There's an argument to be made that The Last of Us Part I is too similar to the PS3 and PS4 versions to be considered a remake, and part of me agrees with that sentiment. The story is identical, the level design is exactly the same, and the gameplay--apart from some quality-of-life improvements--is unchanged. On paper, if you've played The Last of Us and remember it well, there's little reason to return to it on PS5.

But The Last of Us Part I is more than the sum of its parts. It's an unrelenting tour de force that strategically leverages the power of the PlayStation 5 to push its story and themes a little further. Slight though many of them may be, all its enhancements serve the story, and the story is just as good as it was nine years ago.

Continue Reading at GameSpot

Immortality Review - A Most Unusual Camera

Web Admin 0 534 Article rating: No rating

There's a moment in movies where a restless, investigative protagonist falls down a proverbial rabbit hole and unveils a startling truth, reframing everything they thought they knew. The allure of Immortality, much like other games from Sam Barlow and Half Mermaid, is that it casts the player in this exciting role and builds to its ultimate unveiling. It's borderline impenetrable at times, as both the basic A to B plot and its greater themes are much more opaque than the team's prior puzzles. And yet, it's not really worse off for it. Despite--and sometimes because of--the dizzying effect of falling down the rabbit hole, Immortality becomes another standout narrative. It's similar to its predecessors, Telling Lies and Her Story, in some key ways, but more thought-provoking, too, and certainly more unnerving than you'll be prepared for.

Writing this review has proven difficult because virtually all of the game feels like a spoiler. I can allude to things, such as the game being scarier than I would've guessed, but I can't really tell you why. I can vaguely mention the story's dramatic turns, but given the scattered timeline, you may not see certain moments yourself until long after I did. I can at least explain how this game works, because if it's the first time you’re experiencing a game from this small team, it's going to feel completely alien.

In the early hours, Immortality's plot will likely feel elusive.

In the early hours, Immortality's plot will likely feel elusive.

Playing Immortality is like operating an old-fashioned Moviola machine, once used by editors in filmmaking but now repurposed to let you scrub through hours and hours of vintage live-action movies in an attempt to solve a mystery: What happened to Marissa Marcel? As a fictional 17-year-old actor making her movie debut in late '60s Hollywood, Marissa was primed to be the Next Big Thing, but over the next 31 years, she would only be cast in three movies, and none of them ever saw release.

Continue Reading at GameSpot

Jetpack Joyride 2 Review – Running Up That Hall

Web Admin 0 545 Article rating: No rating

The original Jetpack Joyride released during an early apex of the mobile market. Small but quality games were successful, and the platform was not yet overrun with free-to-play gacha games. Jetpack Joyride represented a nice middle-ground, offering a fun core mechanic great for high score competition without overbearing microtransactions. In the 10 years since it was released, the market has changed. Premium games now struggle on mobile and while the most successful titles may ask for less money, they do it more often. Jetpack Joyride 2 could have pivoted to fit this new, profit-focused model, but instead developer Halfbrick opted to bring the game to Apple's Arcade subscription service. This means it won't ask you for a dime and it is also, surprisingly, no longer an endless runner. The new structure, with the familiar jetpack gameplay, is a fantastic choice that absolutely makes a better game, but it unfortunately is not yet complete, leading to a sudden and disappointing non-ending.

The core mechanic of Jetpack Joyride 2 is the same as the first. You, as Barry Steakfries (or the alternate reality female version, Betty Beefpies), sprint down a long hallway using a jetpack to move up and down and avoid obstacles. All these years later, narrowly dodging electric traps and missiles while the spray from your jetpack knocks over the scientists with the bad luck to get in your way is still an immediate blast. The change, however, is the sequel has levels, bosses, some light RPG mechanics, and even a shallow story. An endless mode is promised at some point in the future, but right now Jetpack Joyride 2 is a game with a campaign. The change is surprising considering the success of the first game (which still receives updates), but I like it. Beating levels is more frequently rewarding than having a series of bad runs before you finally have a good one, and the bosses are a fun additional challenge to cap off every few stages. Different levels also means stages look different as you progress, so you no longer have to stare at the same background while jetpacking.

Bosses, and levels to a degree, are overcome with Jetpack Joyride 2's other surprising new mechanic: Guns. About half your time is spent dodging obstacles, while the other half is spent shooting. This new mechanic fits in well and feels natural. This is partially because Barry and Betty shoot automatically, meaning you just have to line up your shot. It makes the shooting a basic extension of what you're already doing, and blowing up a robot with bullets as you drop below a passing missile feels great. The shooting action is even more fun against bosses as you both speed down the hallway exchanging fire.

Continue Reading at GameSpot
RSS
First5657585961636465Last