Live A Live Review - Live, Laugh, Love Live A Live

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One of the most recognizable characteristics of a JRPG is the party: a ragtag group of adventurers from different walks of life who unite their strengths for a common cause, almost always under the leadership of a designated main character. While the rest of the cast may wind up getting sidequests and story arcs, the majority of the game revolves around a specific character. It's a trope that's as common as they come. But all the way back in 1994, Square (now Square-Enix) released Live A Live in Japan, turning the genre on its head by asking "What if a JRPG had several main characters? And they all had a fully realized plotline, different worlds, and distinct gameplay gimmicks?"

Live A Live was a unique game, well ahead of its time, but sadly one confined to Japan for decades, with no official English release. That changes with this modern remake and, amazingly, Live A Live not only holds up well, but manages to feel unique, compelling, and excitingly original even when compared to its modern contemporaries.

Live A Live's protagonists come from many different places across space and time, ranging from the cartoony prehistoric world of caveman Pogo, to the modern-day championship struggles of mixed martial arts fighter Masaru, all the way to a far-flung future where tiny robot Cube awakens on a mysterious cargo transport ship. These seven divergent chapters can be completed in any order, and you can stop one chapter to pick up another as you please. Finishing these chapters unlocks an eighth story, which leads into a final chapter where all the paths converge into one last epic struggle.

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Air Twister Review - Repetitious Fantasy

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Yu Suzuki has been making games longer than most of us have been playing them. Today he is best known as the creator of Shenmue, but he has a long history of innovating in arcades with titles like 1985's Space Harrier and the Virtua Fighter series. Air Twister on Apple Arcade represents a return to his arcade origins while also taking some lore and story lessons learned from Shenmue. But overall, the experience ends up feeling repetitive without being particularly rewarding.

Air Twister begins strong with playable protagonist Princess Arch responding to an alien invasion threat on her home planet. She soars through the air alongside gigantic swans flying past massive mushrooms to a soundtrack from dutch composer Valensia that truly sounds like nothing I've heard in a video game. The visuals and music are a joy to take in, but the repetition stagnates the experience quickly as every playthrough (and there are a lot of playthroughs) is identical.

Combating the alien invasion takes the form of an on-rails shooter that feels like a cross between Panzer Dragoon and Star Fox. As you fly forward you tap the screen to fire at enemies, or swipe across them to lock on to a handful and launch a collection of homing attacks. I found using a controller to be much more manageable, as it made moving Princess Arch out of the way of attacks while still locking onto enemies easier. I never found this style of play to be particularly compelling and during the last few levels I found success by just tapping the fire button repeatedly and moving Princess Arch constantly in random directions to dodge attacks, which wasn't strategic or interesting.

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Stray Review - Nine Lives

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It's rare for a game to offer a new perspective to experience a familiar setting, and rarer still for one to so confidently have all of its mechanics designed around this. Stray, an adventure puzzle game where you play as a cat, manages not only to delight in its presentation but also in the many ways it eschews common puzzle mechanics to focus on the abilities and limitations of its protagonist. It's a consistently satisfying adventure with a charming story about companionship that rarely misses a beat across its well-paced runtime.

You play as a stray cat that is quickly thrust into an entirely new world underneath your own after a mishap that occurs in the opening minutes of the story. Alone in a new, neon-soaked city underneath a giant, unmoving dome, you quickly befriend a small drone that becomes a trusted companion throughout your adventure, and vital translator for all the other sentient robots that inhabit the handful of regions you'll visit. This drone, called B-12, also gives you more options to interact with the world around you, such as being able to hack doors to open them, kill dangerous flesh-eating aliens with a beam of purple light, or illuminate dark and dreary avenues as you explore them.

Outside of the assistance from B-12, however, Stray fully embodies the abilities that being a cat would afford you in this situation. You've got a lot of mobility to get around, with contextual button presses on reachable surfaces letting you effortlessly jump up, down, and around pretty much anywhere you'd like. This approach allows each leap to look incredibly good, too, with detailed animation work making your movements look as natural and ballet-like as most cats do when navigating their environment.

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As Dusk Falls Review - Family Matters

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A dusty motel in the middle of nowhere doesn't sound like a typical video game setting, but debut studio Interior Night, composed of industry veterans, uses this peculiar place to create a game unlike anything else you'll play this year. As Dusk Falls deftly explores themes of inherited hardship through the lens of two families who cross paths on one pivotal night. By way of incredible voice acting, a compelling and expertly written script, and a bounty of pause-worthy choices along the game's elaborate branching paths, it establishes itself as an instant classic in the narrative adventure genre.

Playing As Dusk Falls reminded me of something I think about a lot: how each of us is just the end result of every moment we've experienced before today. We often like to make up reasons for why we do something--drive recklessly, win the spelling bee, get a divorce, give an unhoused person some money--but ultimately, our behavior is more determined by our pasts than what feels like our split-second choices in the moment. Rationalization comes after the act, whatever it may be, as a way to make sense of ourselves. Enough bad experiences, especially at an early age, can create fundamentally flawed people who routinely make poor choices, while a rosier upbringing can birth inspiring role models. To some extent, we're fated for success or failure before we even know we're on the playing field. As Dusk Falls swims in these complicated waters.

The game opens in 1998, when two families collide--literally--on a desert road in Arizona. The Walkers are moving cross-country to reset their lives after the patriarch of the family, Vince, was let go from his job as an airplane mechanic due to a controversy that might end in litigation. The Holts, meanwhile, are infamous locals that have been making noise in the otherwise quiet town of Two Rock for decades. Side-swiped by the Holts, who flee the scene, the Walkers seek salvation at the Desert Dream Motel, the closest sign of life on the desolate road. Before long, the Holts end up there themselves following a robbery that goes south, and in their desperation, the Holts take the Walkers and others as hostages.

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Monster Hunter Rise: Sunbreak Review - Sunrise Over The Kingdom

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Monster Hunter Rise: Sunbreak sees your intrepid hunter leave Kamura Village behind to venture across the sea to the outpost of Elgado. It functions almost like a brand new game, introducing a new HUB and cast of characters, locales to explore, monsters to fight, and weapons and armor to craft from their parts. Yet there's very little about Sunbreak that feels truly new or surprising. More Monster Hunter is never a bad thing, and Sunbreak is an excellent expansion with some smart additions that reinforce just how good Rise already is, but it's difficult not to feel a little disappointed by its formulaic nature.

For starters, the story is typically boilerplate, revolving around a brand-new threat that's making all of the monsters overly aggressive. It's as predictable and easy to ignore as any previous Monster Hunter tale, although the new cast of characters are at least more defined and interesting than those found in Rise, partly because you spend a lot more time with them.

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