The Mageseeker: A League Of Legends Story Review - Magic In The Air
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The Mageseeker: A League Of Legends Story Review - Magic In The Air

After a decade of resting solely on the laurels of its hit MOBA, Riot Games's decision to expand the lore of the ultra-popular League of Legends and its war chest of playable Champions will likely go down as one of the company's best moves. It's already given us Ruined King and the Netflix show Arcane, and it will soon give us Song of Nunu, Convergence, and the fighter Project L. The Mageseeker: A League Of Legends Story is the next expansion of LoL's lore, and it keeps Riot's momentum going with great combat, a beautiful world, and a riveting (though admittedly slow-starting) story.

The Mageseeker follows Sylas, a mage living in Demecia, a city that persecutes magic wielders through a special task force called Mageseekers. Sylas has the ability to absorb the magic of other mages, which makes him one of the most powerful magic users in the world. Before he discovered his power, Sylas was a Mageseeker himself, and during one of his assignments, he took pity on one of the mages he was seeking out. However, his innate ability kicked in, and his inability to control the magic he unknowingly absorbed from his quarry resulted in the deaths of multiple innocents. Despite his service to the Mageseekers, the discovery of his own power led to his imprisonment for 15 years. Now he is out and he is seeking revenge on those who sent him away.

The aesthetic choices in The Mageseeker are immediately impressive. The minimalist pixel art on display is a far cry from the state-of-the-art graphics modern consoles are capable of--heck, it's even a stark departure from the game's source material. However, the way developer Digital Sun tells a story through this art style, whether it's the backdrop of a scene or subtle movements in characters both playable and not, is remarkable.

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