Sonic Origins – Going Fast, Again
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Sonic Origins – Going Fast, Again

There's no denying the appeal of classic Sonic--the 16-bit Sonic games are some of the most memorable and influential platformers around. No matter what happens with modern-day Sonic, the old games remain as wondrous and as exciting as ever; a sort of gaming comfort food you can keep coming back to for years on end. It's no surprise then that Sega has re-released the classic Sonic games many, many times over in various compiled and standalone forms. Sonic Origins is the latest such compilation, with its main selling point being that the games have been completely rebuilt by many of the staff behind the beloved Sonic Mania. And while the games remain as delightful as ever, the package as a whole feels a little disappointing.

Sonic Origins contains four (technically, five, since Sonic 3 and Sonic & Knuckles were sold separately) classic Sonic games from the 16-bit era: the original Sonic the Hedgehog, Sonic CD, Sonic 2, and the combined Sonic 3 & Knuckles. Rather than the emulation most re-releases utilize, each of the games has been rebuilt in a new engine (the Retro Engine) to play almost exactly like their original versions--though with various quality-of-life improvements added. Sonic 1, for example, has a spin dash and fixes the infamous instant-kill spike bug, while Sonic 2 adds a new level (the mythical Hidden Palace Zone), and Sonic 3 & Knuckles has touched-up sprite animation for its cinematics and the Super Sonic transformation, and so on. In addition, characters who might not have been playable in the original releases also are made available, such as Tails in Sonic CD and Knuckles in Sonic 1. (Knuckles still isn't in Sonic CD, likely because his play style really doesn't match the way that game's levels flow.) Most of the original visuals and music remain intact, though some of Sonic 3's music (long theorized to have the involvement of Michael Jackson) has been changed, likely for legal reasons.

All of the games have a new "anniversary mode" that increases the viewing area to 16:9 (as opposed to the original 4:3 aspect ratio) and removes the lives counter. You can still die, of course, but you'll just respawn at the last checkpoint, making the threat of a looming Game Over moot. The lives counter is instead replaced by a coin counter. Coins can be collected within the games from power-up monitors, getting lots of rings, and clearing Special Stages. You can then spend these coins to unlock extras in Sonic Origins' museum, or retry when you fail to get the Chaos Emerald in a Special Stage. It's a great feature for Sonic 1 and Sonic CD, where opportunities to enter and clear a Special Stage are quite limited--less so for Sonic 2 and S3&K where opportunities are more plentiful early on and you can then blaze through the rest of the game as Super Sonic after getting a full emerald set.

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