Metal: Hellsinger Review - Walk With Me In Hell
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Metal: Hellsinger Review - Walk With Me In Hell

Metal music ought to be synonymous with first-person shooters, considering the original Doom is perhaps the most influential FPS of all time. That game's frenetic demon-slaying was accompanied by the iconic sounds of 32-bit heavy metal riffs and high-tempo drums, but the marriage between the two never really caught on outside of shooters like Quake, Killing Floor 2, and Mick Gordon's phenomenal work on the most recent Doom games. Metal: Hellsinger isn't likely to buck that trend, but this rhythm-based FPS from Swedish developer The Outsiders puts metal front and center as the most crucial aspect of its high-octane gameplay.

At first glance, Metal: Hellsinger may look like little more than an imitation of 2016's Doom, from the general demon-killing and Hell-inspired aesthetic right down to the searing pace of its action. Doom is an obvious inspiration and apt comparison, but Metal: Hellsinger adds an extra layer of depth to its shooting by structuring all of its moving parts around music. You play as a demon who's fighting through Hell on a revenge mission, and you deal more damage by shooting enemies to the beat of a song. The more precise you are about keeping rhythm, the more your Fury multiplier will grow and the more your overall score and damage output will increase. To help you achieve this, there are pulsating icons on either side of the crosshairs that match up with the rhythm of the song. If you're on beat, you'll be graded with either a "Good" or "Perfect" attack, with the latter dealing the most damage and adding more to both your Fury and score.

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Beyond the nitty-gritty of its mechanics, however, killing demons in time to a song's rhythm is just incredibly satisfying. There's an added oomph to the sound of your weapons when you're on beat, and increasing your Fury has a direct impact on the music, too. As the multiplier escalates from 1x up to 16x, the music builds until eventually reaching a rip-roaring crescendo as the vocals kick in and the song's full arrangement is unleashed, battering your eardrums with the kind of guttural vocals that perfectly fit the game's demonic aesthetic.

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