Ghostrunner 2 Review - Delicate Balance
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Ghostrunner 2 Review - Delicate Balance

When it launched in 2020, Ghostrunner was quickly recognized for its slick blend of satisfying first-person parkour platforming and tough-as-nails, one-hit-kill combat. Perhaps most impressive was just how well it practiced restraint, never overstaying its welcome while also keeping the focus keenly on its engaging traversal and action. Ghostrunner II is a sequel that hasn't entirely lost the captivating nature of its core gameplay loop, but in expanding the world that you're playing in and trying to find new elements to introduce into the mix, it loses itself along the way at times before finding its feet once again.

Ghostrunner II takes place a year after the events of the first game, with cyborg assassin Jack now comfortable in his role as enforcer for the Climbers, one of many gangs trapped in the cyberpunk tower of Dharma. While the original Ghostrunner had a story, it wasn't a core focus, instead simply providing some context to keep you moving forward. In the sequel, the narrative is far more prevalent, which can make many of its opening moments confusing if you haven't brushed up on the events of the first game or the encapsulating lore of the world the game takes place in.

You'll have numerous radio conversations with a variety of characters, many of which are exposition-heavy explanations to get you up to speed as quickly as possible. It makes the opening hours feel overwhelming and disjointed, before the story eventually settles into a predictable revenge plot that leaves little room for nuanced characterization. There are some entertaining exchanges between Jack--whose blunt but self-aware responses are surprisingly hilarious for a single-purpose killing machine--and some of his handlers, but Ghostrunner 2 doesn't feature a fleshed-out cast of characters or captivating story beats that you'll likely remember by the time credits roll, and certainly not long afterwards.

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