Alone In The Dark Review - Dimly Lit
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Alone In The Dark Review - Dimly Lit

When I think of the survival-horror genre’s best games, I often wonder if they were made better by their frequently unwieldy combat mechanics. The inability to reliably defend yourself heightened the terror in anti-power fantasies like Silent Hill, and the awkwardness of taking on the undead in Resident Evil became core to its tension. With that in mind, could a modern horror game benefit from having similarly janky self-defense systems? Alone in the Dark, the 2024 reboot project from THQ Nordic and Pieces Interactive, emphatically resolves this question for me; as it turns out, the answer is no--it's certainly worse off.

Alone in the Dark centers on characters and a haunted house all named the same as they were in the original 1992 game, but it mostly ditches that game's original story and old-school adventure game leanings in favor of a third-person, over-the-shoulder horror experience in line with modern counterparts. The game's writing pedigree flaunts Soma and Amnesia: The Dark Descent's Mikael Hedberg, and the story even plays out like an Amnesia game at times, to its credit. Much of what it does well is also derivative, but a larger issue is that it can’t do these aspects of the game well consistently. And all the while its worst parts are ceaselessly unenjoyable.

Chief among the blemishes is the aforementioned shoddy combat. There are three guns in total, and though wielding them feels cumbersome in the way a horror game wants to, so much else about dispatching monsters in the Derceto mansion’s hallways and bedrooms is a chore. Many enemies feel uniform in their behaviors and are often comically unaware or incapable of reaching you due to getting stuck on geometry or even each other when they show up in groups.

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