Suicide Squad: Kill The Justice League Review - Loot World Order

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The tightrope to walk when writing a review is assessing a game for what it is, not what you wished it would be. Though some wished Rocksteady would make a game more like its Batman Arkham series, it's not fair to critique Suicide Squad: Kill The Justice League for being something other than that. Instead, one must examine it for what it is: a game-as-a-service looter shooter applied to an all-star roster of DC Comics heroes and villains. You zip about a city, shoot aliens, get gear, and repeat. And, as it turns out, that game isn't very good.

In Suicide Squad, teams of one to four players step into the boots of DC Comics' wise-cracking villains Harley Quinn, Deadshot, King Shark, and Captain Boomerang. Designed in a similar vein as Crystal Dynamics' Avengers and WB Montreal's Gotham Knights, Suicide Squad is an open-world game littered with proper nouns like Afflictions, Boosts, and Shield Harvesting, buried in colorful resources, and intensely focused on having players chase better and better loot such as guns, shields, and melee weapons as it (and the all-important endgame) goes on. The intent is to keep players invested for months to come, and the game isn't shy about that.

Suicide Squad's premise--in which the titular foursome must battle the typical good guys as they've been taken over by Brainiac--would've made a hell of a comic book, and though it should work as a game just as seamlessly given how well superhero fare can translate to games, it sometimes struggles to do so given how it bizarrely moves past would-be major events with the spectacle of an office party.

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Silent Hill: The Short Message Review - In My Restless Dreams, I Flee That Town

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Content warning: This review discusses Silent Hill: The Short Message's story, which includes references to self-harm.

As a lifelong horror fan and longtime horror critic, I didn't expect to review a free Silent Hill game that launched, PT-style, just a few minutes after it was revealed. And I certainly didn't expect it to be as forgettable as it is. After more than a decade away from consoles, Silent Hill: The Short Message revives the series as the first of several games over the next few years. I sincerely hope future installments in the franchise can rekindle the long-absent magic because The Short Message doesn’t do that. In more ways than one, it's not the playable teaser Silent Hill fans hoped for.

Silent Hill: The Short Message is a first-person horror game built on the idea of a time loop in which its tormented main character is trapped. If that sounds familiar, wait until you play it. The game is blatantly inspired by PT (or "Playable Teaser"), Hideo Kojima's guerrilla demo for the never-released Silent Hill title he was once working on. The Short Message is not Konami running back PT's story without its director. It's a brand-new entry into the series meant to be something of a jumping-on point for players uninitiated with the previously hibernating horror series. It's neither tied to any past entry, nor a teaser for a future installment.

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Persona 3 Reload Review - Burn Your Dread

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Persona 3 is often called the darkest entry in its series, and within two minutes of starting it becomes clear why. Persona 3 Reload, remake of the 2006 classic, opens just like its previous versions: with a distressed young girl slumping to the floor as she attempts to work up enough nerve to place a gun against her temple. It's a shocking scene, made even more distressing when our protagonist is greeted by that same girl as he walks into his new school dorm. Her disposition does not betray what she was presumably doing just moments before, as she greets him in a charming, albeit slightly alarmed, manner. Yet, like Persona 3 as a whole, there's more to the situation than both we as players, and the protagonist, can see.

Beyond a grim exterior is a beautiful balancing act--one that carefully weighs tension and relief, love and loss, mystery and resolution, and that aforementioned macabre nature against an unrelenting light. It's only fitting, then, that nearly 20 years later, developer Atlus has chosen to revisit Persona 3 in an effort to rebalance its gameplay as masterfully as its themes. Persona 3 Reload triumphs in doing this, delivering an unforgettable and emotionally resonant story alongside improved visuals and brilliantly re-strategized combat. While not quite as transformative as its name might imply, Reload successfully modernizes the Persona series' greatest and most relatable story.

Junpei, Yukari, Koromaru, and the protagonist unleash an All-Out Attack.
Junpei, Yukari, Koromaru, and the protagonist unleash an All-Out Attack.

In true Persona fashion, our story begins with an unnamed protagonist transferring to a new high school: Gekkoukan High. While both the school and the seaside city of Tatsumi Port Island feel relatively unassuming at first, it doesn't take long for him to discover the Dark Hour--an eerie and nearly undetectable period of time that exists just after midnight in which murderous shadows are unleashed upon the world. Soon after, he learns that his fellow dorm mates are actually members of the Specialized Extracurricular Execution Squad (SEES), a secretive school organization hellbent on fighting those shadows using the power of persona.

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Like A Dragon: Infinite Wealth Review - The Things Money Can't Buy

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On paper, Like A Dragon: Infinite Wealth has everything I could possibly ask for in a game from RGG Studio: Kasuga Ichiban from the 2020 RPG Yakuza: Like A Dragon co-leading with series legend Kazuma Kiryu--two characters I love dearly fighting alongside one of the most memorable supporting casts in recent years. It's the best of both Yakuza worlds coming together for a story about life, legacy, and the daunting realities of the world we live in--but, more than anything, atonement and the various forms it can take. It also comes with greatly improved RPG systems that nail the tactical joy of turn-based combat while upholding Yakuza's identity in remarkable ways. And in splitting its time in Hawaii with Yokohama, you get two robust and detailed locations to explore new and old ideas through the biggest suite of side activities the series has had thus far.

For all its comedic absurdity and optional diversions, Infinite Wealth brings its heavier themes into focus--at times--with the kind of dramatic storytelling the franchise has mastered over the years. It's unfortunate to say, however, that the main story loses the thread along the way. By putting unearned emphasis on its least interesting aspects and meandering for much of its runtime, the compelling narrative ambitions it sets up are largely left unfulfilled. That's tough to grapple with for what's supposed to be a monumental passing of the torch between the two beloved leads and one last hurrah for one whose life we've seen unfold across nearly two decades' worth of games. And so, instead, Infinite Wealth becomes a game about individual moments--moments of bittersweet reflection, moments of heartfelt camaraderie, and moments of hype that uplift legendary characters even higher. These are moments that remind you the Yakuza franchise is much bigger than any one game. Even when Infinite Wealth's overarching plotline comes up short in crucial ways, those moments still make it worth playing.

Things kick off with a strong opening that puts the realities of normal adult life front and center, almost as if RGG held a mirror up to my face and made a prologue chapter based on some of the things I've been through. More than just being real and relevant to the average person, this also tees up a powerful theme about the struggles of reintegrating with society after a life of crime, which has frequently been explored in the series from different perspectives. In Infinite Wealth, the theme is used to show Ichiban's struggles, as someone who embodies everything good about being the naive goofball with fists of iron and a heart of gold, and as a person driven by the ideals established in his previous game. Furthermore, the recurring theme of public opinion and internet virality dictating reality sharply foreshadows how Infinite Wealth steeps itself in modern social commentary.

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Tekken 8 Review - The Heat Of Battle

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Tekken 8's greatest challenge is building on a fighting game experience that has been refined to close to perfection over the course of eight-plus years, without feeling like it retreading old ground or needlessly upending the foundation laid by its predecessor. Thankfully, it's a challenge that developer Bandai Namco meets by introducing an improved fighting system focused on aggression, an impressive roster of 32 fighters, and one of the most rock-solid online experiences I've ever seen in a fighting game.

The main draw of Tekken 8 is the Heat system, which represents a new wrinkle to an already-satisfying set of brawling mechanics. Certain moves in each fighter's repertoire emit a burst of white energy on contact which, in turn, activates an aura of that same energy around the character's limbs. While in this state, characters can inflict more damage when blocked, gain access to a quick Heat Dash or powerful Heat Smash, and receive a few unique perks depending on the character. Claudio, for example, gets access to enhanced and powerful Starburst attacks while Heat is active, while Leroy can add time to his Heat meter whenever he uses one of his unique parry or reversal attacks, which keeps him powered up for longer. Heat can only be activated once per match, and it's only active for a short period of time, which promotes more aggressive tactics. Although it can be easy to think of this as a comeback mechanic, it has much more strategic utility and versatility which can mean it's used for an aggressive offense or a Hail Mary.

This makes every battle feel like a slugfest, which I find to be a refreshing change of pace for the franchise. Tekken has always been good at getting the adrenaline pumping during a match through the basics of trading fists, but the swings in momentum that a perfectly timed Heat activation can cause significantly amp up the excitement for both players and spectators. Importantly, the new Heat system doesn't pave the way to mindless mashing of buttons to brute force the aggression. While it's certainly possible to win a bout or two by smashing buttons, players who prefer to wait for the opportune moment to strike will often come out on top, and in brutal and cinematic style, they may just need to make some adjustments to account for the unpredictability of mashers. The new Heat System offers a lot to new and returning Tekken players, and the threat of a drastic turn in the tide of a battle at the touch of a single button press makes for tense moments and satisfying flourishes when successful.

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