WWE 2K23 Review - Head Of The Table

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The legendary Shawn Michaels retired from pro wrestling in 1998 after suffering a career-ending back injury at the Royal Rumble. No one expected him to lace up his boots and step back into the ring again, yet the Heartbreak Kid made a triumphant return in 2002, eventually going on to cement his legacy with unforgettable matches against the likes of Triple H, The Undertaker, and Ric Flair. The quality of the second half of Michaels' career ensured that his surprise comeback would be remembered as one of the most spectacular returns in WWE history, and it's one that's echoed in some ways by WWE 2K23. Following the disaster that was 2K20--a game so bad its successor was outright canceled--developer Visual Concepts returned to the squared circle last year with a solid foundation that 2K23 improves upon in a variety of ways, finally putting the long-running series back on form with a surprise comeback Mr. WrestleMania himself would be proud of.

Little has changed since last year's entry from a gameplay perspective. You still alternate between light and heavy strikes to execute various combos; grapple your opponent to hit them with suplexes, DDTs, and spinning neck breakers; and build up meters to gain access to signature moves and flashy match-ending finishers. Some may bemoan that it still doesn't play like No Mercy--an N64 game that many still consider the best wrestling game ever--but the series has never tried to. 2K23 is a solid wrestling sim, with most matches swaying back and forth as momentum shifts via desperate reversals and last-ditch kick-outs.

The improvements Visual Concepts has implemented are subtle, yet prove to be welcome adjustments, successfully banishing some minor annoyances from 2K22. The timing window on reversals, for instance, has been tightened up. Previously, it was a little too easy to turn the tide of a contest thanks to the generous amount of time you were given to nullify an attack. With a shorter window, reversals feel more impactful this year, encouraging you to study your opponent's move set and sharpen your reaction times as a result. This ensures matches are more engaging and also imbues each one with some added tension.

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Resident Evil 4 Remake Review - Stranga, Stranga, Now That's A Remake

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How do you remake Resident Evil 4, an experience that changed the way action games are made today? It is, at best, an unfair challenge and, at worst, an impossible task. So, instead of trying to reinvent the wheel a second time, developer Capcom has doubled down on the brilliance of the original's design--elaborated on it, and finely tuned the experience. The result is a stunning remake that reminds longtime fans like me of its brilliance, while also introducing an all-new generation to a modern classic and one of the most important games of all time.

If you're not familiar, the premise of Resident Evil 4 is straightforward: Leon S. Kennedy, the cool and handsome rookie-cop-turned-government-agent who you may remember from his escapades in Resident Evil 2's Raccoon City, has been sent to rural Spain to track down Ashley Graham, the US President's missing daughter. Yes, it's a "save the princess" trope but, even 18 years later, its juxtaposition against the survival-horror genre serves as an immaculate setup for the game's over-the-top set pieces. In this case, the princess is in another castle, but it's a castle besieged by parasitic infections and mind-controlled cultists, so you'll have to blast your way from a rundown village to a military island to get her back. While the core pillars of tense, up-close-and-personal action and careful resource management remain welcomingly unchanged, improvements to character development elevate the story as a whole. Now more than ever, Capcom is aware of the tone and humor of the game after it felt accidental in the original. This time, it feels like Capcom is leaning into it, striking a considered balance between heart-pounding horror and laugh-out-loud cheese.

This time, Leon isn't just a cool-looking dude with swoopy hair and a sweet jacket, who says sometimes cool, sometimes corny things, and does super-cool stuff. He's more than that: Now he's a cool dude with cool hair doing cool stuff who also acts like a human being. This is a Leon who carries the trauma of the Raccoon City incident from Resident Evil 2 remake, which gives more weight to his character and serves as compelling context for his motivation to save Ashley Graham. This time around, it's not just another assignment for Leon--it's a chance at redemption for the lives he couldn't save in Raccoon City. This narrative continuity is a strong thread that ties the remakes together with emotional heft, making this new era of the franchise feel stronger and more unified than the originals.

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Bayonetta Origins: Cereza And The Lost Demon - Malice In Wonderland

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The difference in direction between the Bayonetta trilogy and the newest entry in the series, Bayonetta Origins: Cereza and The Lost Demon, is impossible to ignore. In place of the self-assured dominatrix we know and love is a timid young girl who is far more comfortable clutching a stuffed animal than she is a pistol. Instead of large-scale, action-packed set pieces and the mainline series' unapologetically over-the-top style, we are treated to enchanted forests, well-worn book pages adorned with soft illustrations, and gentle, childlike curiosity. As such, the first few hours I spent with Bayonetta Origins were filled with complete and utter confusion. I couldn't find the connection between Bayonetta Origins and the Bayonetta trilogy, or the threads that connected the two experiences to one another. But thankfully, the team behind Bayonetta Origins could.

Bayonetta Origins is an achievement, both within the Bayonetta series and games as a whole. It is proof the rules and limitations placed on certain, big budget series are made to be broken--especially when you can do it with this much creativity and tact. The charming adventure-puzzler is also just delightful to play, and is far more than what it appears on the surface. As its story unfolds, it slowly builds into a recognizably Bayonetta game--one filled with excitement, darkness, subversions, and feminine liberation--all while maintaining an identity all its own. All this combined with a touching tale of companionship and maternal love--that may or may not have made me cry a lot--makes for a game I urge you not to overlook whether or not you're a fan of the Bayonetta games.

Set long before Cereza steps into the souped-up shoes of Bayonetta, Origins is best described as a "coming-of-half-lumen-sage" story. After witnessing her mother's imprisonment due to a forbidden romance with Cereza's father, the young girl is forced to seek refuge under the tutelage of a powerful witch who lives on the outskirts of the forbidden Avalon forest. Her teacher is firm-yet-kind--clearly intended to show in part where Bayonetta's cool demeanor comes from--but is often frustrated by Cereza's cowardice. As such, when a spirit visits Cereza and tells her that the courage she needs to become a proper witch and rescue her mother lies deep in Avalon, the young witch quickly sets off in search of it.

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Destiny 2: Lightfall Review - Deft Stranding

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With Destiny 2: The Witch Queen and its assorted seasons in the rearview mirror, 2023's Lightfall expansion has some big shoes to fill. Improved storytelling, new gameplay modes, and the ensuing seasonal content made The Witch Queen expansion a standout experience, and Lightfall doesn't manage to reach the high bar it set. Destiny 2's latest add-on introduces major gameplay tweaks, an exciting new subclass to play around with, and plenty of fresh Exotic gear for your arsenal, but this is overshadowed by a disappointing campaign and a lifeless Neptunian destination that make for an underwhelming combination.

Lightfall doesn't waste any time setting the stage, taking place shortly after the devastating events of Season of the Seraph. After a quick slideshow narrated by the silky-smooth voice of Lance Reddick's Commander Zavala brings everyone up to speed, it's all hands on deck as the Witness finally makes its long-awaited arrival in the Solar system to battle the Traveler. From the opening mission, the action unfolds at a breakneck pace, as a new Shadow Legion of Cabal led by a reborn Calus set a course for Neptune, and you're hitching a ride alongside them in an effort to prevent a doomsday scenario from occurring.

Bungie has spoken several times about adopting an '80s action movie vibe for Lightfall, and that influence is felt everywhere on Neptune's primary location, Neomuna. From a city bathed in neon lights and a training montage as you master your new powers, to the introduction of a cast of characters that include analogs of loose cannon space-cops, maverick rookies, and grizzled veterans just one week away from retirement, Lightfall wears its not-so-subtle inspirations proudly.

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Dead Cells: Return To Castlevania Review - Pay ME Tribute

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I loved Dead Cells, but it never struck me as particularly Castlevania-like. The acclaimed action roguelike from Motion Twin certainly had some passing resemblance in some of its combat mechanics, but not so much that I ever made any association to Konami's vampire-hunting franchise. So when the studio announced it was making an expansion modeled after Castlevania, I was certainly intrigued, but also surprised. How would that work, exactly? Pretty well, it turns out, as Dead Cells: Return to Castlevania is a clever fusion of Castlevania homages and Dead Cells' structure, and helps to illustrate how Castlevania DNA has been a part of Dead Cells all along.

The similarities between the two are cut into stark relief by their differences. Castlevania, and especially the Symphony of the Night sub-genre that serves as the basis for most of this expansion, is an exploration-based action game, with a castle full of tightly-knit secrets and clockwork-like precision to its progression gating. Dead Cells very much isn't that, as its roguelike biomes mix and match different pieces like Lego bricks. You'll recognize certain pieces after you've played it enough, but it will always be impossible to draw a consistent map or to tell a friend exactly where to find a secret key. In this regard, they couldn't be more different.

So the blending in Return to Castlevania can best be described as Dead Cells doing its best Castlevania impression. The Castlevania biomes are still randomized in the roguelike style, but the pieces do feel more oriented around puzzle-solving and secrets than in the main Dead Cells game. In fact, that's one of Return to Castlevania's most impressive tricks--it's still built around interlocking pieces, but the more secret-solving components don't feel contained to small, individual parts. It's almost as if the game is building a fresh, albeit relatively small, Castlevania map every time you respawn.

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