Tron: Identity Review - Gone In 60 Millicycles

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Bithell Games finds itself with its highest-profile project to date in Tron: Identity, a visual novel set in Disney's sci-fi universe. On paper, combining an IP as narratively rich as Tron with a studio as driven by telling stories as Bithell should be a good match. And though Tron: Identity is a masterfully told tale, even with the branching possibilities it presents, the game ends so abruptly that it puts a dampener on the experience.

Tron: Identity follows Query, a detective tasked with solving a case involving an explosion at The Repository, a massive building in the center of The Grid. Something valuable has been stolen from the Vault where the explosion occurred, and Query must investigate by speaking with those in charge of The Repository, asking questions to gain information, and solving puzzles to unlock memories stored in the series' iconic Identity Discs.

From the jump, it's clear this choose-your-own-adventure style of visual novel is right in Bithell Games' wheelhouse. The first choice you're given seems innocuous, but it will affect how some people speak with you later down the line. Some characters switch from friendly to hostile depending on what you say, while others can go in the opposite direction. There were multiple moments early on where what I thought was the right decision blew up in my face, which kept me on my toes for the rest of the game. Every choice you make holds some weight and discovering the different paths through multiple playthroughs leads to some surprising new information.

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EA Sports PGA Tour Review - Hit The Links

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EA Sports PGA Tour is unlike any other golf game I've played. It still features familiar elements from the series' past--back when Tiger Woods was front and center--such as slow-motion heartbeat moments and climactic power shots. But after an eight-year hiatus from the world of golf simulation, EA has returned to the fairway with a more demanding recreation of the sport that's as much about feel as it is mastering the game's robust mechanics. With 30 courses covering all four majors--including The Masters at Augusta National--EA Sports PGA Tour has a plethora of golfing action to sink your teeth into. It's just a shame there are a few notable issues in critical areas that hold it back from greatness.

The first of these is the game's swing mechanic. If you've played a golf game before, the actual act of swinging a driver or 5-iron will be familiar. You pull down on the analog stick to bring the club back, then push forward again to unleash your shot. This has been a staple in golf games for a number of years now, and there aren't any alternatives at the moment--not until a three-click system is implemented in a later update. The issue with EA Sports PGA Tour is that there's a slight delay between your input and the on-screen visual. Your swing isn't 1:1, so there's an uneasy disconnect where you never quite feel like you're in total control. The general malaise of each swing doesn't help matters either, with the slow, clunky pacing and frustrating lag making it difficult to nail the timing and power of each shot. I eventually grew accustomed to these idiosyncrasies over time, but it never feels quite right and fails to capture the satisfaction that hitting a 300-yard tee shot should achieve.

To compound the issue, EA Sports PGA Tour also lacks any sort of meaningful tutorial. There are tooltips that pop up and cover the basics the first time you play, but these brief snippets barely scratch the surface of everything going on under the hood. Instead, the game has a suite of challenges that happen to include a Coaching Academy. This is the best place to start, even if these challenges still neglect to offer any tips or feedback to help you along the way. What you get is a variety of contextual situations covering different aspects of the sport, from putting downhill to dealing with elevation changes and the multitude of shot types on offer. There's a lot of trial and error involved, but the repetition of replaying each situation does give you a greater understanding of how everything works. It's not a very user-friendly approach, but it sets expectations and is genuinely helpful in an unconventional way, even if it might prove frustrating for some. Plus, completing these challenges also earns you XP that can be used to improve your created character.

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The Last Of Us Part I PS5 And PC Review - Desolation Row

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The Last of Us Part I's PS5 version was reviewed by Jake Dekker, while its PC port was reviewed by Alessandro Barbosa.

Joel looks different in The Last of Us Part I. It took me a while to notice, but once I did, it was hard to unsee. There's a pain in his eyes. His clothes and features are the same, but there's a quiet, unmistakable torment imprinted on his face. I've played The Last of Us nearly a dozen times across PS3 and PS4, and I had never seen it worn so plainly. I know Joel has a troubled past because The Last of Us Part I goes out of its way to show you a traumatic death in the opening scene, but that pain was never etched into his facial features this clearly.

There's an argument to be made that The Last of Us Part I is too similar to the PS3 and PS4 versions to be considered a remake, and part of me agrees with that sentiment. The story is identical, the level design is exactly the same, and the gameplay--apart from some quality-of-life improvements--is unchanged. On paper, if you've played The Last of Us and remember it well, there's little reason to return to it on PS5.

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MLB The Show 23 Review - Grand Slam

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Jackie Robinson is many things: a hall of fame baseball player; a Rookie of the Year, MVP, and World Series winner; and, most notably, the first Black man to break baseball's color line and compete in the Major Leagues. The legendary number 42 made his Brooklyn Dodgers debut in 1947 and lit up the diamond with his electric playstyle, all while facing intolerance and hatred from fans, opposing players, and teammates alike. Jackie Robinson's alluring talent was one of the reasons he was chosen to be the first Negro League player to integrate into the previously segregated Major Leagues, but it was his outstanding intangibles--such as his ability to handle racist abuse with grace--that sealed the deal. Bob Kendrick, president of the Negro Leagues Baseball Museum, will tell you that Jackie Robinson wasn't the greatest player to ply his trade in the Negro Leagues. That's not to disparage one of the greatest players of all time, but to provide context for just how good some of the league's other players were.

MLB The Show 23 shines a spotlight on these unknown and forgotten heroes of the Negro Leagues. A new Storylines mode explores the league's rich history, telling a captivating story of extraordinary people triumphing in the face of abhorrent prejudice and hate. It's a landmark moment for sports games--and video games in general--meshing The Show's consistently excellent gameplay with educational and inspiring video packages narrated by the extremely knowledgeable Kendrick himself. The rest of the game iterates on its predecessors and shakes up the Diamond Dynasty formula with some major changes, but it's Storylines: The Negro Leagues that stands out above all else and elevates the entire experience.

Eight players are featured in this interactive learning tool: Leroy "Satchel" Page, Hilton Smith, Andrew "Rube" Foster, Hank Thompson, John Jordan "Buck" O'Neil, Jackie Robinson, John Donaldson, and Martin Dihigo. You may have only heard of one or two of these players, but every legendary figure has a whole series dedicated to their life and career, with each one spanning between eight and nine episodes.

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Dredge Review - Grant Us Eels

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For many, fishing is a serene, relaxing hobby. It's a playful, yet often deadly game, where typically the one holding the rod is in full control. Out on the open seas, this dynamic is often flipped. Manning a trawler for days on end, fighting devastating weather conditions, and drifting away from land for weeks at a time can take a toll on your body and mind. It's these sorts of conditions that Dredge so neatly encapsulates in a handful of smartly designed mechanics, but it's the sinister undertone seeping through every crack that makes its fishing expeditions that much more treacherous.

You begin Dredge arriving at a small fishing hamlet on an ever-so-slightly larger island. The town's mayor is in need of someone to supply its population with fish and loans you a small but capable boat to fulfill that. Fishing is what you'll do most in Dredge given that you'll never get the chance to set foot on land, so it's a blessing that it never feels tedious. Each battle with a creature beneath the crest of the waves plays out as a brief minigame focused on timed button presses. The format of each one changes depending on the class of fish you're trying to catch, but the basic premise and overall difficulty remains the same. Completing each one isn't even required for a successful catch. Instead, your ability in each minigame just speeds up the process, which can come in handy when you're trying to get back to shore before nightfall.

While the wide, sun-kissed ocean is inviting during the 12 hours of daylight you have during each day, it's an entirely different prospect at night. A thick fog settles in over the wide expanse, with your boat's lights often struggling to cut through them effectively for navigation. While out at night, your stress levels rise consistently (indicated by a Sauron-like eye that starts moving more erratically the higher the level goes), and with it, the chance for some surreal occurrences. Rocks that you might have been sure weren't on your path before suddenly appear, damaging your hull and potentially robbing you of some of your current haul. As you press on through the stress, your so-called delusions intensify, with anything from pitch-black ravens with glowing red eyes beginning to circle you to ghostly ships appearing in your periphery and setting themselves on a crash course with your vessel.

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